English
Related papers

Related papers: TranSG: Transformer-Based Skeleton Graph Prototype…

200 papers

Graph representation learning (GRL) has emerged as a powerful technique for solving graph analytics tasks. It can effectively convert discrete graph data into a low-dimensional space where the graph structural information and graph…

Social and Information Networks · Computer Science 2023-09-21 Chunyu Miao , Chenxuan Xie , Jiajun Zhou , Shanqing Yu , Lina Chen , Qi Xuan

Mainstream 3D representation learning approaches are built upon contrastive or generative modeling pretext tasks, where great improvements in performance on various downstream tasks have been achieved. However, we find these two paradigms…

Computer Vision and Pattern Recognition · Computer Science 2023-05-23 Zekun Qi , Runpei Dong , Guofan Fan , Zheng Ge , Xiangyu Zhang , Kaisheng Ma , Li Yi

Contrastive learning has emerged as a premier method for learning representations with or without supervision. Recent studies have shown its utility in graph representation learning for pre-training. Despite successes, the understanding of…

Machine Learning · Computer Science 2023-02-07 Amur Ghose , Yingxue Zhang , Jianye Hao , Mark Coates

Hypergraphs play a pivotal role in the modelling of data featuring higher-order relations involving more than two entities. Hypergraph neural networks emerge as a powerful tool for processing hypergraph-structured data, delivering…

Machine Learning · Computer Science 2024-06-04 Zexi Liu , Bohan Tang , Ziyuan Ye , Xiaowen Dong , Siheng Chen , Yanfeng Wang

Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Zhen Huang , Xu Shen , Xinmei Tian , Houqiang Li , Jianqiang Huang , Xian-Sheng Hua

This paper focuses on the challenging task of learning 3D object surface reconstructions from single RGB images. Existing methods achieve varying degrees of success by using different geometric representations. However, they all have their…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Jiapeng Tang , Xiaoguang Han , Junyi Pan , Kui Jia , Xin Tong

Graph convolutional networks (GCNs), which can model the human body skeletons as spatial and temporal graphs, have shown remarkable potential in skeleton-based action recognition. However, in the existing GCN-based methods, graph-structured…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Han Chen , Yifan Jiang , Hanseok Ko

This paper tackles the challenge of automatically assessing physical rehabilitation exercises for patients who perform the exercises without clinician supervision. The objective is to provide a quality score to ensure correct performance…

Image and Video Processing · Electrical Eng. & Systems 2025-02-26 Youssef Mourchid , Rim Slama

Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Torben Teepe , Johannes Gilg , Fabian Herzog , Stefan Hörmann , Gerhard Rigoll

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. However, most prior approaches prioritize training large…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Hao Li , Zhengyu Zou , Fangfu Liu , Xuanyang Zhang , Fangzhou Hong , Yukang Cao , Yushi Lan , Manyuan Zhang , Gang Yu , Dingwen Zhang , Ziwei Liu

Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Jushang Qiu , Lei Wang

Learning on text-attributed graphs (TAGs), in which nodes are associated with one or more texts, has been the subject of much recent work. However, most approaches tend to make strong assumptions about the downstream task of interest, are…

Computation and Language · Computer Science 2024-07-11 William Brannon , Wonjune Kang , Suyash Fulay , Hang Jiang , Brandon Roy , Deb Roy , Jad Kabbara

Scene graph generation (SGG) endeavors to predict visual relationships between pairs of objects within an image. Prevailing SGG methods traditionally assume a one-off learning process for SGG. This conventional paradigm may necessitate…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Tao He , Tongtong Wu , Dongyang Zhang , Guiduo Duan , Ke Qin , Yuan-Fang Li

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

Many scientific datasets are of high dimension, and the analysis usually requires visual manipulation by retaining the most important structures of data. Principal curve is a widely used approach for this purpose. However, many existing…

Artificial Intelligence · Computer Science 2016-01-19 Qi Mao , Li Wang , Ivor W. Tsang , Yijun Sun

In skeleton-based action recognition, graph convolutional networks (GCNs), which model human body skeletons using graphical components such as nodes and connections, have achieved remarkable performance recently. However, current…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Jongmin Yu , Yongsang Yoon , Moongu Jeon

Graphs provide a powerful means for representing complex interactions between entities. Recently, deep learning approaches are emerging for representing and modeling graph-structured data, although the conventional deep learning methods…

Neural and Evolutionary Computing · Computer Science 2016-12-06 Jaekoo Lee , Hyunjae Kim , Jongsun Lee , Sungroh Yoon

Clothes-Changing Person Re-Identification (ReID) aims to recognize the same individual across different videos captured at various times and locations. This task is particularly challenging due to changes in appearance, such as clothing,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Asaf Joseph , Shmuel Peleg

This paper introduces Graph Convolutional Recurrent Network (GCRN), a deep learning model able to predict structured sequences of data. Precisely, GCRN is a generalization of classical recurrent neural networks (RNN) to data structured by…

Machine Learning · Statistics 2016-12-23 Youngjoo Seo , Michaël Defferrard , Pierre Vandergheynst , Xavier Bresson
‹ Prev 1 3 4 5 6 7 10 Next ›