English
Related papers

Related papers: TranSG: Transformer-Based Skeleton Graph Prototype…

200 papers

Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to…

Computer Vision and Pattern Recognition · Computer Science 2022-08-26 Haocong Rao , Chunyan Miao

Skeleton-based person re-identification (Re-ID) is an emerging open topic providing great value for safety-critical applications. Existing methods typically extract hand-crafted features or model skeleton dynamics from the trajectory of…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Haocong Rao , Shihao Xu , Xiping Hu , Jun Cheng , Bin Hu

Person re-identification via 3D skeletons is an emerging topic with great potential in security-critical applications. Existing methods typically learn body and motion features from the body-joint trajectory, whereas they lack a systematic…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Haocong Rao , Xiping Hu , Jun Cheng , Bin Hu

For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…

Computer Vision and Pattern Recognition · Computer Science 2023-01-30 Chen Pang , Xuequan Lu , Lei Lyu

Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Haocong Rao , Chunyan Miao

With rapid advancements in depth sensors and deep learning, skeleton-based person re-identification (re-ID) models have recently achieved remarkable progress with many advantages. Most existing solutions learn single-level skeleton features…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Haocong Rao , Cyril Leung , Chunyan Miao

Recent advances in skeleton-based person re-identification (re-ID) obtain impressive performance via either hand-crafted skeleton descriptors or skeleton representation learning with deep learning paradigms. However, they typically require…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Haocong Rao , Chunyan Miao

Person re-identification (Re-ID) via gait features within 3D skeleton sequences is a newly-emerging topic with several advantages. Existing solutions either rely on hand-crafted descriptors or supervised gait representation learning. This…

Computer Vision and Pattern Recognition · Computer Science 2021-07-06 Haocong Rao , Siqi Wang , Xiping Hu , Mingkui Tan , Yi Guo , Jun Cheng , Xinwang Liu , Bin Hu

Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Maosen Li , Siheng Chen , Zijing Zhang , Lingxi Xie , Qi Tian , Ya Zhang

Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…

Computer Vision and Pattern Recognition · Computer Science 2018-02-28 Chaolong Li , Zhen Cui , Wenming Zheng , Chunyan Xu , Jian Yang

Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Mert Kiray , Alvaro Ritter , Nassir Navab , Benjamin Busam

Due to some complex factors (e.g., occlusion, pose variation and diverse camera perspectives), extracting stronger feature representation in person re-identification remains a challenging task. In this paper, we proposed a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zhangjian Ji , Donglin Cheng , Kai Feng

With the prevalence of accessible depth sensors, dynamic human body skeletons have attracted much attention as a robust modality for action recognition. Previous methods model skeletons based on RNN or CNN, which has limited expressive…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Xiang Gao , Wei Hu , Jiaxiang Tang , Jiaying Liu , Zongming Guo

Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Peng Wang , Jun Wen , Chenyang Si , Yuntao Qian , Liang Wang

Dynamic graph representation learning has emerged as a crucial research area, driven by the growing need for analyzing time-evolving graph data in real-world applications. While recent approaches leveraging recurrent neural networks (RNNs)…

Machine Learning · Computer Science 2024-10-28 Shengxiang Hu , Guobing Zou , Song Yang , Shiyi Lin , Yanglan Gan , Bofeng Zhang

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin

We study self-supervised learning on graphs using contrastive methods. A general scheme of prior methods is to optimize two-view representations of input graphs. In many studies, a single graph-level representation is computed as one of the…

Machine Learning · Computer Science 2021-07-22 Xinyi Xu , Cheng Deng , Yaochen Xie , Shuiwang Ji

Person re-identification via 3D skeletons is an important emerging research area that attracts increasing attention within the pattern recognition community. With distinctive advantages across various application scenarios, numerous 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haocong Rao , Chunyan Miao

Unsupervised graph representation learning has emerged as a powerful tool to address real-world problems and achieves huge success in the graph learning domain. Graph contrastive learning is one of the unsupervised graph representation…

Machine Learning · Computer Science 2022-03-08 Haoran Yang , Hongxu Chen , Shirui Pan , Lin Li , Philip S. Yu , Guandong Xu

This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…

Computer Vision and Pattern Recognition · Computer Science 2018-06-01 Xikun Zhang , Chang Xu , Xinmei Tian , Dacheng Tao
‹ Prev 1 2 3 10 Next ›