Related papers: DECOMPL: Decompositional Learning with Attention P…
Group activity detection in soccer can be done by using either video data or player and ball trajectory data. In current soccer activity datasets, activities are labelled as atomic events without a duration. Given that the state-of-the-art…
This paper considers a video caption generating network referred to as Semantic Grouping Network (SGN) that attempts (1) to group video frames with discriminating word phrases of partially decoded caption and then (2) to decode those…
Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…
Complex human activity recognition (CHAR) remains a pivotal challenge within ubiquitous computing, especially in the context of smart environments. Existing studies typically require meticulous labeling of both atomic and complex…
Wearable Human Activity Recognition (WHAR) is a prominent research area within ubiquitous computing, whose core lies in effectively modeling intra- and inter-sensor spatio-temporal relationships from multi-modal time series data. Existing…
We discuss the problem of decentralized multi-agent reinforcement learning (MARL) in this work. In our setting, the global state, action, and reward are assumed to be fully observable, while the local policy is protected as privacy by each…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same…
Wearable Human Activity Recognition (WHAR) is a prominent research area within ubiquitous computing. Multi-sensor synchronous measurement has proven to be more effective for WHAR than using a single sensor. However, existing WHAR methods…
Global Average Pooling (GAP) [4] has been used previously to generate class activation for image classification tasks. The motivation behind SIMILARnet comes from the fact that the convolutional filters possess position information of the…
Solving complex real-world tasks, e.g., autonomous fleet control, often involves a coordinated team of multiple agents which learn strategies from visual inputs via reinforcement learning. Many existing multi-agent reinforcement learning…
Attention (and distraction) recognition is a key factor in improving human-robot collaboration. We present an assembly scenario where a human operator and a cobot collaborate equally to piece together a gearbox. The setup provides multiple…
Group Activity Detection (GAD) involves recognizing social groups and their collective behaviors in videos. Vision Foundation Models (VFMs), like DINOv2, offer excellent features but are pretrained on object-centric data. We find that…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…
The massive growth of data collection in sports has opened numerous avenues for professional teams and media houses to gain insights from this data. The data collected includes per frame player and ball trajectories, and event annotations…
Deep ConvNets have shown its good performance in image classification tasks. However it still remains as a problem in deep video representation for action recognition. The problem comes from two aspects: on one hand, current video ConvNets…
In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph…
This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…
Recently there has been a growing interest in category-level object pose and size estimation, and prevailing methods commonly rely on single view RGB-D images. However, one disadvantage of such methods is that they require accurate depth…
Previous methods usually only extract the image modality's information to recognize group activity. However, mining image information is approaching saturation, making it difficult to extract richer information. Therefore, extracting…