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Group activity detection in soccer can be done by using either video data or player and ball trajectory data. In current soccer activity datasets, activities are labelled as atomic events without a duration. Given that the state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Ryan Sanford , Siavash Gorji , Luiz G. Hafemann , Bahareh Pourbabaee , Mehrsan Javan

This paper considers a video caption generating network referred to as Semantic Grouping Network (SGN) that attempts (1) to group video frames with discriminating word phrases of partially decoded caption and then (2) to decode those…

Computer Vision and Pattern Recognition · Computer Science 2021-02-04 Hobin Ryu , Sunghun Kang , Haeyong Kang , Chang D. Yoo

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Alejandro Cartas , Coloma Ballester , Gloria Haro

Complex human activity recognition (CHAR) remains a pivotal challenge within ubiquitous computing, especially in the context of smart environments. Existing studies typically require meticulous labeling of both atomic and complex…

Artificial Intelligence · Computer Science 2024-08-07 Yuan Sun , Navid Salami Pargoo , Taqiya Ehsan , Zhao Zhang , Jorge Ortiz

Wearable Human Activity Recognition (WHAR) is a prominent research area within ubiquitous computing, whose core lies in effectively modeling intra- and inter-sensor spatio-temporal relationships from multi-modal time series data. Existing…

Human-Computer Interaction · Computer Science 2026-04-13 Wang Chenglong , Zhuo Yan , Ding Wenbo , Chen Xinlei

We discuss the problem of decentralized multi-agent reinforcement learning (MARL) in this work. In our setting, the global state, action, and reward are assumed to be fully observable, while the local policy is protected as privacy by each…

Multiagent Systems · Computer Science 2021-11-02 Kuo Li , Qing-Shan Jia

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Multi-Agent Reinforcement Learning (MARL) is a branch of machine learning in which agents interact and learn optimal policies through trial and error, addressing complex scenarios where multiple agents interact and learn in the same…

Human-Computer Interaction · Computer Science 2025-12-03 Changhee Lee , Jeongmin Rhee , DongHwa Shin

Wearable Human Activity Recognition (WHAR) is a prominent research area within ubiquitous computing. Multi-sensor synchronous measurement has proven to be more effective for WHAR than using a single sensor. However, existing WHAR methods…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Haoyu Xie , Haoxuan Li , Chunyuan Zheng , Haonan Yuan , Guorui Liao , Jun Liao , Li Liu

Global Average Pooling (GAP) [4] has been used previously to generate class activation for image classification tasks. The motivation behind SIMILARnet comes from the fact that the convolutional filters possess position information of the…

Computer Vision and Pattern Recognition · Computer Science 2017-11-09 Arna Ghosh , Biswarup Bhattacharya , Somnath Basu Roy Chowdhury

Solving complex real-world tasks, e.g., autonomous fleet control, often involves a coordinated team of multiple agents which learn strategies from visual inputs via reinforcement learning. Many existing multi-agent reinforcement learning…

Artificial Intelligence · Computer Science 2021-08-10 Iou-Jen Liu , Zhongzheng Ren , Raymond A. Yeh , Alexander G. Schwing

Attention (and distraction) recognition is a key factor in improving human-robot collaboration. We present an assembly scenario where a human operator and a cobot collaborate equally to piece together a gearbox. The setup provides multiple…

Human-Computer Interaction · Computer Science 2023-04-03 Pooja Prajod , Matteo Lavit Nicora , Matteo Malosio , Elisabeth André

Group Activity Detection (GAD) involves recognizing social groups and their collective behaviors in videos. Vision Foundation Models (VFMs), like DINOv2, offer excellent features but are pretrained on object-centric data. We find that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Thinesh Thiyakesan Ponbagavathi , Chengzheng Yang , Alina Roitberg

Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…

Computer Vision and Pattern Recognition · Computer Science 2021-04-26 Negar Heidari , Alexandros Iosifidis

The massive growth of data collection in sports has opened numerous avenues for professional teams and media houses to gain insights from this data. The data collected includes per frame player and ball trajectories, and event annotations…

Computer Vision and Pattern Recognition · Computer Science 2023-01-25 Aditya Sangram Singh Rana

Deep ConvNets have shown its good performance in image classification tasks. However it still remains as a problem in deep video representation for action recognition. The problem comes from two aspects: on one hand, current video ConvNets…

Computer Vision and Pattern Recognition · Computer Science 2015-11-09 Shichao Zhao , Yanbin Liu , Yahong Han , Richang Hong

In this paper, we propose a method for activity recognition from videos based on sparse local features and hypergraph matching. We benefit from special properties of the temporal domain in the data to derive a sequential and fast graph…

Computer Vision and Pattern Recognition · Computer Science 2015-05-05 Eric Lombardi , Christian Wolf , Oya Celiktutan , Bülent Sankur

This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 B Debnath , M O'brien , S Kumar , A Behera

Recently there has been a growing interest in category-level object pose and size estimation, and prevailing methods commonly rely on single view RGB-D images. However, one disadvantage of such methods is that they require accurate depth…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Jiaqi Yang , Yucong Chen , Xiangting Meng , Chenxin Yan , Min Li , Ran Cheng , Lige Liu , Tao Sun , Laurent Kneip

Previous methods usually only extract the image modality's information to recognize group activity. However, mining image information is approaching saturation, making it difficult to extract richer information. Therefore, extracting…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Guoliang Xu , Jianqin Yin , Feng Zhou , Yonghao Dang