Related papers: ACR: Attention Collaboration-based Regressor for A…
Motion artifacts present a significant challenge in structural MRI (sMRI), often compromising clinical diagnostics and large-scale automated analysis. While manual quality control (QC) remains the gold standard, it is increasingly…
Existing person re-identification (re-id) methods either assume the availability of well-aligned person bounding box images as model input or rely on constrained attention selection mechanisms to calibrate misaligned images. They are…
Predicting human interaction is challenging as the on-going activity has to be inferred based on a partially observed video. Essentially, a good algorithm should effectively model the mutual influence between the two interacting subjects.…
Caregiving is a vital role for domestic robots, especially the repositioning care has immense societal value, critically improving the health and quality of life of individuals with limited mobility. However, repositioning task is a…
Connectionist Temporal Classification (CTC) is a widely used approach for automatic speech recognition (ASR) that performs conditionally independent monotonic alignment. However for translation, CTC exhibits clear limitations due to the…
We present an approach for real-time, robust and accurate hand pose estimation from moving egocentric RGB-D cameras in cluttered real environments. Existing methods typically fail for hand-object interactions in cluttered scenes imaged from…
This study introduces a novel method for revealing human internal attention patterns (decision-relevant attention) from gameplay data alone, leveraging offline attention techniques from reinforcement learning (RL). We propose…
Deep Reinforcement Learning (DRL) has proven effective in learning control policies using robotic grippers, but much less practical for solving the problem of grasping with dexterous hands -- especially on real robotic platforms -- due to…
With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural,…
Weakly supervised referring expression grounding aims at localizing the referential object in an image according to the linguistic query, where the mapping between the referential object and query is unknown in the training stage. To…
In the field of multi-class anomaly detection, reconstruction-based methods derived from single-class anomaly detection face the well-known challenge of "learning shortcuts", wherein the model fails to learn the patterns of normal samples…
Benefiting from the capability of building inter-dependencies among channels or spatial locations, attention mechanisms have been extensively studied and broadly used in a variety of computer vision tasks recently. In this paper, we…
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive…
We investigate a new problem of detecting hands and recognizing their physical contact state in unconstrained conditions. This is a challenging inference task given the need to reason beyond the local appearance of hands. The lack of…
Hand manipulating objects is an important interaction motion in our daily activities. We faithfully reconstruct this motion with a single RGBD camera by a novel deep reinforcement learning method to leverage physics. Firstly, we propose…
Behavioral biometrics-based continuous authentication is a promising authentication scheme, which uses behavioral biometrics recorded by built-in sensors to authenticate smartphone users throughout the session. However, current continuous…
Many everyday objects are difficult to directly grasp (e.g., a flat iPad) or manipulate functionally (e.g., opening the cap of a pen lying on a desk). Such tasks require sequential, asymmetric coordination between two arms, where one arm…
Monocular 3D reconstruction of deformable objects, such as human body parts, has been typically approached by predicting parameters of heavyweight linear models. In this paper, we demonstrate an alternative solution that is based on the…
This paper addresses the challenging task of reconstructing the poses of multiple individuals engaged in close interactions, captured by multiple calibrated cameras. The difficulty arises from the noisy or false 2D keypoint detections due…
Existing methods for reconstructing objects and humans from a monocular image suffer from severe mesh collisions and performance limitations for interacting occluding objects. This paper introduces a method to obtain a globally consistent…