Related papers: FaceXHuBERT: Text-less Speech-driven E(X)pressive …
Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach…
Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approaches address this challenge with computationally efficient…
Unlike existing methods that rely on source images as appearance references and use source speech to generate motion, this work proposes a novel approach that directly extracts information from the speech, addressing key challenges in…
Animating virtual characters has always been a fundamental research problem in virtual reality (VR). Facial animations play a crucial role as they effectively convey emotions and attitudes of virtual humans. However, creating such facial…
Facial recognition system is one of the major successes of Artificial intelligence and has been used a lot over the last years. But, images are not the only biometric present: audio is another possible biometric that can be used as an…
The training of high-quality, robust machine learning models for speech-driven 3D facial animation requires a large, diverse dataset of high-quality audio-animation pairs. To overcome the lack of such a dataset, recent work has introduced…
Creating a realistic animatable avatar from a single static portrait remains challenging. Existing approaches often struggle to capture subtle facial expressions, the associated global body movements, and the dynamic background. To address…
We introduce a novel method for joint expression and audio-guided talking face generation. Recent approaches either struggle to preserve the speaker identity or fail to produce faithful facial expressions. To address these challenges, we…
Producing expressive facial animations from static images is a challenging task. Prior methods relying on explicit geometric priors (e.g., facial landmarks or 3DMM) often suffer from artifacts in cross reenactment and struggle to capture…
Audio-driven talking head animation is a challenging research topic with many real-world applications. Recent works have focused on creating photo-realistic 2D animation, while learning different talking or singing styles remains an open…
We describe a deep learning based method for estimating 3D facial expression coefficients. Unlike previous work, our process does not relay on facial landmark detection methods as a proxy step. Recent methods have shown that a CNN can be…
We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstruction methods are specialized algorithms that lack semantic…
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional,…
Visual emotion expression plays an important role in audiovisual speech communication. In this work, we propose a novel approach to rendering visual emotion expression in speech-driven talking face generation. Specifically, we design an…
Existing methods for synthesizing 3D human gestures from speech have shown promising results, but they do not explicitly model the impact of emotions on the generated gestures. Instead, these methods directly output animations from speech…
The canonical approach to video captioning dictates a caption generation model to learn from offline-extracted dense video features. These feature extractors usually operate on video frames sampled at a fixed frame rate and are often…
Audio driven talking head synthesis is a challenging task that attracts increasing attention in recent years. Although existing methods based on 2D landmarks or 3D face models can synthesize accurate lip synchronization and rhythmic head…
The paper introduces AniTalker, an innovative framework designed to generate lifelike talking faces from a single portrait. Unlike existing models that primarily focus on verbal cues such as lip synchronization and fail to capture the…
We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…
The human face conveys a significant amount of information. Through facial expressions, the face is able to communicate numerous sentiments without the need for verbalisation. Visual emotion recognition has been extensively studied.…