Related papers: Phase transitions, KMS-condition and Decision Maki…
This paper is concerned with developing mean-field game models for the evolution of epidemics. Specifically, an agent's decision -- to be socially active in the midst of an epidemic -- is modeled as a mean-field game with health-related…
The spontaneous formation and subsequent growth, dissolution, merger and competition of social groups bears similarities to physical phase transitions in metastable finite systems. We examine three different scenarios, percolation, spinodal…
We generalize the original majority-vote model by incorporating an inertia into the microscopic dynamics of the spin flipping, where the spin-flip probability of any individual depends not only on the states of its neighbors, but also on…
An effective Hamiltonian describing interaction between generic "fast" and a "slow" systems is obtained in the strong interaction limit. The result is applied for studying the effect of quantum phase transition as a bifurcation of the…
Spin-crossover has a wide range of applications from memory devices to sensors. This has to do mainly with the nature of the transition, which may be abrupt, gradual or incomplete and may also present hysteresis. This transition alters the…
We introduce two models of consensus following a majority rule on time-evolving stochastic block models (SBM), in which the network evolution is Markovian or non-Markovian. Under the majority rule, in each round, each agent simultaneously…
We present a detailed investigation of the behavior of the nonlinear q-voter model for opinion dynamics. At the mean-field level we derive analytically, for any value of the number q of agents involved in the elementary update, the phase…
Collective phenomena in systems of interacting agents have helped us understand diverse social, ecological and biological observations. The corresponding explanations are challenged by incorrect information processing. In particular, the…
Consider a community where initially, each individual is positive or negative regarding a reform proposal. In each round, individuals gather randomly in fixed rooms of different sizes, and all individuals in a room agree on the majority…
We introduce the incremental voter model (IVM), a discrete-opinion multi-agent system where agents undergo step-wise transitions biased by the opinion of a randomly selected persuader. Our incremental voter model comprises a large…
The existence of a phase transition with diverging susceptibility in batch Minority Games (MGs) is the mark of informationally efficient regimes and is linked to the specifics of the agents' learning rules. Here we study how the standard…
Nonreciprocal interactions in many-body systems lead to time-dependent states, commonly observed in biological, chemical, and ecological systems. The stability of these states in the thermodynamic limit and the critical behavior of the…
In this work we study spin-glass (SG) like behavior in the dynamics of multiple agents in a social or economic context using interactions which are similar to the physical case. The different preferences shown by individual agents are…
The emergence of labor division in multi-agent system is analyzed by the method of statistical physics. Considering a system consists of N homogeneous agents. Their behaviors are determined by the returns from their production. Using the…
We investigate how to model the beliefs of an agent who becomes more aware. We use the framework of Halpern and Rego (2013) by adding probability, and define a notion of a model transition that describes constraints on how, if an agent…
We consider two different collective spin systems subjected to strong dissipation -- on the same scale as interaction strengths and external fields -- and show that either continuous or discontinuous dissipative quantum phase transitions…
In this paper, we analyze the behavior of a multi-agent system driven by the interactions of agents within a competitive environment. To achieve this, we describe the transition probabilities that underlie the system's stochastic nature. We…
We study the critical behavior of a noisy kinetic opinion model subject to resilience to change depending on aging, defined as the time spent on the current opinion state. In this model, the opinion of each agent can take the three discrete…
In [14], Gueant, Lasry and Lions considered the model problem ``What time does meeting start?'' as a prototype for a general class of optimization problems with a continuum of players, called Mean Field Games problems. In this paper we…
In the coevolving voter model, each voter has one of two diametrically opposite opinions, and a voter encountering a neighbor with the opposite opinion may either adopt it or rewire the connection to another randomly chosen voter sharing…