English
Related papers

Related papers: kollagen: A Collaborative SLAM Pose Graph Generato…

200 papers

Recently there has been a growing interest in category-level object pose and size estimation, and prevailing methods commonly rely on single view RGB-D images. However, one disadvantage of such methods is that they require accurate depth…

Computer Vision and Pattern Recognition · Computer Science 2024-03-25 Jiaqi Yang , Yucong Chen , Xiangting Meng , Chenxin Yan , Min Li , Ran Cheng , Lige Liu , Tao Sun , Laurent Kneip

In this paper, we focus on activating only a few sensors, among many available, to estimate the state of a stochastic process of interest. This problem is important in applications such as target tracking and simultaneous localization and…

Systems and Control · Computer Science 2016-09-28 Vasileios Tzoumas , Nikolay A. Atanasov , Ali Jadbabaie , George J. Pappas

Data-driven modelling and synthesis of motion is an active research area with applications that include animation, games, and social robotics. This paper introduces a new class of probabilistic, generative, and controllable motion-data…

Machine Learning · Computer Science 2020-12-08 Gustav Eje Henter , Simon Alexanderson , Jonas Beskow

We present a novel framework for collaboration amongst a team of robots performing Pose Graph Optimization (PGO) that addresses two important challenges for multi-robot SLAM: i) that of enabling information exchange "on-demand" via Active…

Robotics · Computer Science 2022-04-06 Weiying Wang , Ninad Jadhav , Paul Vohs , Nathan Hughes , Mark Mazumder , Stephanie Gil

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Sicheng Yu , Chong Cheng , Yifan Zhou , Xiaojun Yang , Hao Wang

Human Pose Estimation is a crucial module in human-machine interaction applications and, especially since the rise in deep learning technology, robust methods are available to consumers using RGB cameras and commercial GPUs. On the other…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Gaurvi Goyal , Pham Cong Thuong , Arren Glover , Masayoshi Mizuno , Chiara Bartolozzi

Many real-world scenarios involve a team of agents that have to coordinate their policies to achieve a shared goal. Previous studies mainly focus on decentralized control to maximize a common reward and barely consider the coordination…

Multiagent Systems · Computer Science 2022-01-19 Jingqing Ruan , Yali Du , Xuantang Xiong , Dengpeng Xing , Xiyun Li , Linghui Meng , Haifeng Zhang , Jun Wang , Bo Xu

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

Empirical networked systems are often only partially observed: sampling frames, crawling policies, privacy constraints, and temporal gaps can leave actors and edges unobserved. This complicates robustness and sensitivity analysis because…

Social and Information Networks · Computer Science 2026-05-12 Mehrdad Jalali , Binh Vu , Swati Chandna , Chen Ding

The latent code of the recent popular model StyleGAN has learned disentangled representations thanks to the multi-layer style-based generator. Embedding a given image back to the latent space of StyleGAN enables wide interesting semantic…

Computer Vision and Pattern Recognition · Computer Science 2020-07-06 Shanyan Guan , Ying Tai , Bingbing Ni , Feida Zhu , Feiyue Huang , Xiaokang Yang

Image collage is a very useful tool for visualizing an image collection. Most of the existing methods and commercial applications for generating image collages are designed on simple shapes, such as rectangular and circular layouts. This…

Computer Vision and Pattern Recognition · Computer Science 2024-01-08 Dong-Yi Wu , Thi-Ngoc-Hanh Le , Sheng-Yi Yao , Yun-Chen Lin , Tong-Yee Lee

Models and methods originally developed for Novel View Synthesis and Scene Rendering, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, are increasingly being adopted as representations in Simultaneous Localization and Mapping…

Robotics · Computer Science 2026-04-28 Samuel Cerezo , Gaetano Meli , Tomás Berriel Martins , Kirill Safronov , Javier Civera

LiDAR (Light Detection and Ranging) SLAM (Simultaneous Localization and Mapping) serves as a basis for indoor cleaning, navigation, and many other useful applications in both industry and household. From a series of LiDAR scans, it…

Robotics · Computer Science 2022-01-03 Keisuke Sugiura , Hiroki Matsutani

Imbalanced classification on graphs is ubiquitous yet challenging in many real-world applications, such as fraudulent node detection. Recently, graph neural networks (GNNs) have shown promising performance on many network analysis tasks.…

Machine Learning · Computer Science 2021-06-08 Liang Qu , Huaisheng Zhu , Ruiqi Zheng , Yuhui Shi , Hongzhi Yin

This paper proposes a 3D LiDAR SLAM algorithm named Ground-SLAM, which exploits grounds in structured multi-floor environments to compress the pose drift mainly caused by LiDAR measurement bias. Ground-SLAM is developed based on the…

Robotics · Computer Science 2021-03-08 Xin Wei , Jixin Lv , Jie Sun , Shiliang Pu

We introduce Physically Enhanced Gaussian Splatting Simulation System (PEGASUS) for 6DOF object pose dataset generation, a versatile dataset generator based on 3D Gaussian Splatting. Environment and object representations can be easily…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Lukas Meyer , Floris Erich , Yusuke Yoshiyasu , Marc Stamminger , Noriaki Ando , Yukiyasu Domae

This paper presents a novel approach for the automatic offline grasp pose synthesis on known rigid objects for parallel jaw grippers. We use several criteria such as gripper stroke, surface friction, and a collision check to determine…

Robotics · Computer Science 2021-04-26 Kilian Kleeberger , Florian Roth , Richard Bormann , Marco F. Huber

The assumption of a static environment is common in many geometric computer vision tasks like SLAM but limits their applicability in highly dynamic scenes. Since these tasks rely on identifying point correspondences between input images…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Theresa Huber , Simon Schaefer , Stefan Leutenegger

Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric relations of different types of 2D elements. The generator of…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Jianan Li , Jimei Yang , Aaron Hertzmann , Jianming Zhang , Tingfa Xu

The model-based gait recognition methods usually adopt the pedestrian walking postures to identify human beings. However, existing methods did not explicitly resolve the large intra-class variance of human pose due to camera views changing.…

Computer Vision and Pattern Recognition · Computer Science 2022-09-26 Honghu Pan , Yongyong Chen , Tingyang Xu , Yunqi He , Zhenyu He
‹ Prev 1 4 5 6 7 8 10 Next ›