Related papers: Multi-MEC Cooperation Based VR Video Transmission …
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network…
Modern video data management systems store videos as a single encoded file, which significantly limits possible storage level optimizations. We design, implement, and evaluate TASM, a new tile-based storage manager for video data. TASM uses…
Long streaming video QA remains challenging due to growing visual tokens and limited reasoning length of large language models (LLMs). KV-caching stores the Key-Value (KV) of the historical tokens via LLM prefill and enables more efficient…
The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and…
Video services in vehicular networks play a significant role in our daily traveling. In this paper, we propose a cooperative communication scheme to facilitate video data transmission, utilizing the mobility of vehicles and the cooperation…
We study the vertex-decremental Single-Source Shortest Paths (SSSP) problem: given an undirected graph $G=(V,E)$ with lengths $\ell(e)\geq 1$ on its edges and a source vertex $s$, we need to support (approximate) shortest-path queries in…
Cameras are a core sensing modality in modern intelligent transportation systems (ITS), providing rich visual information on road-user activities. Multi-Camera Vehicle Tracking (MCVT) uses this data to reconstruct vehicle trajectories…
Streaming video large language models (LLMs) are increasingly used for real-time multimodal tasks such as video captioning, question answering, conversational agents, and augmented reality. However, these models face fundamental memory and…
The large-scale multi-view clustering algorithms, based on the anchor graph, have shown promising performance and efficiency and have been extensively explored in recent years. Despite their successes, current methods lack interpretability…
The Constraint Shortest Path (CSP) problem is as follows. An $n$-vertex graph is given, each edge/arc assigned two weights. Let us call them "cost" and "length" for definiteness. Finding a min-cost upper-bounded length path between a given…
By suppressing repeated content deliveries, wireless caching has the potential to substantially improve the energy efficiency (EE) of the fifth generation (5G) communication networks. In this paper, we propose two novel energy-efficient…
In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base…
It is always a challenging problem to deliver a huge volume of videos over the Internet. To meet the high bandwidth and stringent playback demand, one feasible solution is to cache video contents on edge servers based on predicted video…
In this paper, we propose a preference-aware cooperative video streaming system for videos encoded using Scalable Video Coding (SVC) where all the collaborating users are interested in watching a video together on a shared screen. However,…
Modern LLM applications such as deep-research assistants, coding agents, and Retrieval-Augmented Generation (RAG) systems, repeatedly process long prompt histories containing shared document or code chunks, creating significant pressure on…
In this letter, we study optimal multicast of tiled 360 virtual reality (VR) video from one server (base station or access point) to multiple users in an orthogonal frequency division multiple access (OFDMA) system. For given video quality,…
The demand for efficient multi-rate encoding techniques has surged with the increasing prevalence of ultra-high-definition (UHD) video content, particularly in adaptive streaming scenarios where a single video must be encoded at multiple…
In this paper, we present a novel mobile edge computing (MEC) model where the MEC server has the input and output data of all computation tasks and communicates with multiple caching-and-computing-enabled mobile devices via a shared…
Video Object Segmentation (VOS) is typically formulated in a semi-supervised setting. Given the ground-truth segmentation mask on the first frame, the task of VOS is to track and segment the single or multiple objects of interests in the…