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Extended Reality in early childhood education presents high-risk challenges due to children's rapid developmental changes. While augmented and virtual reality offer immersive pedagogical benefits, they often impose excessive cognitive load…

Human-Computer Interaction · Computer Science 2026-01-28 Supriya Khadka , Sanchari Das

Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…

Computers and Society · Computer Science 2024-03-27 Shaun Bangay , Adam P. A. Cardilini , Sophie McKenzie , Maria Nicholas , Manjeet Singh

To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new…

Human-Computer Interaction · Computer Science 2023-09-11 Kashyap Todi , Tanya R. Jonker

The increase of the percentage of elderly population in modern societies dictates the use of emerging technologies as a means of supporting elder members of the society. Within this scope, Extended Reality (XR) technologies pose as a…

Human-Computer Interaction · Computer Science 2025-07-01 Zoe Anastasiadou , Andreas Lanitis

Extended Reality (XR) has expanded the horizons of entertainment and social life and shows great potential in the manufacturing industry. Prototyping in XR can help designers make initial proposals and iterations at low cost before…

Human-Computer Interaction · Computer Science 2025-04-07 Bixun Chen , Shaun Macdonald , Moataz Attallah , Paul Chapman , Rami Ghannam

Extended Reality (XR) affords an enhanced sense of bodily presence that supports experiential modes of comprehension and affective engagement which exceed the possibilities of conventional information delivery. Nevertheless, the…

Human-Computer Interaction · Computer Science 2026-01-15 Yuki Kobayashi , Koichi Toida

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…

Human-Computer Interaction · Computer Science 2024-09-17 Jan Hendrik Plümer , Kevin Yu , Ulrich Eck , Denis Kalkofen , Philipp Steininger , Nassir Navab , Markus Tatzgern

This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

This scoping review examines the broad applications, risks, and ethical challenges associated with Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), within the context of…

Human-Computer Interaction · Computer Science 2024-11-08 Panagiotis Kourtesis

Recent technological advances are enabling HCI researchers to explore interaction possibilities for remote XR collaboration using high-fidelity reconstructions of physical activity spaces. However, creating these reconstructions often lacks…

Human-Computer Interaction · Computer Science 2023-01-24 Hanuma Teja Maddali , Amanda Lazar

Mass-casualty incidents with a large number of injured persons caused by human-made or by natural disasters are increasing globally. In such situations, medical first responders (MFRs) need to perform diagnosis, basic life support, or other…

Computers and Society · Computer Science 2023-01-31 Helmut Schrom-Feiertag , Georg Regal , Markus Murtinger

Extended Reality (XR) is increasingly used as a productivity tool and recent commercial XR devices have even been specifically designed as productivity tools, or, at least, are heavily advertised for such purposes, such as the Apple Vision…

Human-Computer Interaction · Computer Science 2025-09-08 Verena Biener , Florian Jack Winston , Dieter Schmalstieg , Alexander Plopski

In team sports, effective tactical communication is crucial for success, particularly in the fast-paced and complex environment of outdoor athletics. This paper investigates the challenges faced in transmitting strategic plans to players…

Human-Computer Interaction · Computer Science 2024-08-27 Ut Gong , Qihan Zhang , Ziqing Yin , Stefanie Zollmann

Over the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual…

Human-Computer Interaction · Computer Science 2022-11-07 Justin Kasowski , Byron A. Johnson , Ryan Neydavood , Anvitha Akkaraju , Michael Beyeler

Extended Reality (XR), including virtual, augmented, and mixed reality, provides immersive and interactive experiences across diverse applications, from VR-based education to AR-based assistance and MR-based training. However, widespread XR…

Human-Computer Interaction · Computer Science 2026-01-23 Mingyu Zhu , Jiangong Chen , Bin Li

Despite the current rise and promising capabilities of Extended Reality (XR) technologies, the architecture, engineering, and construction industry lacks informed guidance when choosing between these technologies, especially for complex…

Human-Computer Interaction · Computer Science 2025-05-13 Brandon S. Byers , Eleftherios Triantafyllidis , Thibaut Menny , Martin Schulte , Catherine De Wolf

Extended reality (XR) technology has the incredible potential to revolutionize mental health treatment and support, bringing a whole new dimension to the field. Through the use of immersive virtual and augmented reality experiences,…

Human-Computer Interaction · Computer Science 2023-04-05 Benjamin Kenwright

Social-physical human-robot interaction (spHRI) is difficult to study: building and programming robots that integrate multiple interaction modalities is costly and slow, while VR-based prototypes often lack physical contact, breaking users'…

Robotics · Computer Science 2026-01-26 Chao Wang , Anna Belardinelli , Michael Gienger

The immersive nature of XR introduces a fundamentally different set of security and privacy (S&P) challenges due to the unprecedented user interactions and data collection that traditional paradigms struggle to mitigate. As the primary…

Cryptography and Security · Computer Science 2025-09-09 Kunlin Cai , Jinghuai Zhang , Ying Li , Zhiyuan Wang , Xun Chen , Tianshi Li , Yuan Tian