Related papers: Real-World Choreographic Programming: Full-Duplex …
Programming communicating processes is challenging, because it requires writing separate programs that perform compatible send and receive actions at the right time during execution. Leaving this task to the programmer can easily lead to…
Choreographic programming (CP) is a paradigm for implementing distributed systems that uses a single global program to define the actions and interactions of all participants. Library-level CP implementations, like HasChor, integrate well…
A recent study of bugs in real-world concurrent and distributed systems found that, while implementations of individual protocols tend to be robust, the composition of multiple protocols and its interplay with internal computation is the…
We present Cho-Reo-graphies (CR), a new language model that unites two powerful programming paradigms for concurrent software based on communicating processes: Choreographic Programming and Exogenous Coordination. In CR, programmers specify…
Choreographic Programming (CP) is a language paradigm whereby software artefacts, called choreographies, specify the behaviour of communicating participants. CP is famous for its correctness-by-construction approach to the development of…
In service-oriented architecture, services coordinate in one of two ways: directly, using point-to-point communication, or indirectly, through an intermediary called the orchestrator. Orchestrators tend to be more popular because their…
Concurrent programming often entails meticulous pairing of sends and receives between participants to avoid deadlock. Choreographic programming alleviates this burden by specifying the system as a single program. However, there are more…
Choreographic programming is a concurrent paradigm in which a single global program called a choreography describes behavior across an entire distributed network of participants. Choreographies are easier to reason about than separate…
We present AIOCJ, a framework for programming distributed adaptive applications. Applications are programmed using AIOC, a choreographic language suited for expressing patterns of interaction from a global point of view. AIOC allows the…
We built Chorex, a language that brings choreographic programming to Elixir as a path toward robust distributed applications. Chorex is unique among choreographic languages because it tolerates failure among actors: when an actor crashes,…
Choreographic approaches to message-passing applications can be regarded as an instance of the model-driven development principles. Choreographies specify interactions among distributed participants coordinating among themselves with…
Choreographies are widely used for the specification of concurrent and distributed software architectures. Since asynchronous communications are ubiquitous in real-world systems, previous works have proposed different approaches for the…
We present PolyChor$\lambda$, a language for higher-order functional \emph{choreographic programming} -- an emerging paradigm by which programmers write the desired cooperative behaviour of a system of communicating processes and then…
We survey our work on choreographies and behavioural contracts in multiparty interactions. In particular theories of behavioural contracts are presented which enable reasoning about correct service composition (contract compliance) and…
Choreographic models support a correctness-by-construction principle in distributed programming. Also, they enable the automatic generation of correct message-based communication patterns from a global specification of the desired system…
We present a choreographic framework for modelling and analysing concurrent probabilistic systems based on the PRISM model-checker. This is achieved through the development of a choreography language, which is a specification language that…
We present Multiparty Classical Choreographies (MCC), a language model where global descriptions of communicating systems (choreographies) implement typed multiparty sessions. Typing is achieved by generalising classical linear logic to…
Distributed programs are hard to get right because they are required to be open, scalable, long-running, and tolerant to faults. In particular, the recent approaches to distributed software based on (micro-)services where different services…
The current computer programmings encapsulate attributes and behaviours into objects, but miss the mechanism to support the connection among objects. A programming paradigm is presented to connect all objects. The connection supports…
Choreography extraction deals with the generation of a choreography (a global description of communication behaviour) from a set of local process behaviours. In this work, we implement a previously proposed theory for extraction and show…