Related papers: Learning Discriminative Representations for Skelet…
Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…
Existing skeleton-based action recognition methods typically follow a centralized learning paradigm, which can pose privacy concerns when exposing human-related videos. Federated Learning (FL) has attracted much attention due to its…
Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs…
Graph convolutional networks (GCNs) have been very successful in modeling non-Euclidean data structures, like sequences of body skeletons forming actions modeled as spatio-temporal graphs. Most GCN-based action recognition methods use deep…
Action recognition is a critical task for social robots to meaningfully engage with their environment. 3D human skeleton-based action recognition is an attractive research area in recent years. Although, the existing approaches are good at…
Skeleton sequences are compact and lightweight. Numerous skeleton-based action recognizers have been proposed to classify human behaviors. In this work, we aim to incorporate components that are compatible with existing models and further…
Identifying humans with their walking sequences, known as gait recognition, is a useful biometric understanding task as it can be observed from a long distance and does not require cooperation from the subject. Two common modalities used…
Affect is often expressed via non-verbal body language such as actions/gestures, which are vital indicators for human behaviors. Recent studies on recognition of fine-grained actions/gestures in monocular images have mainly focused on…
Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be…
Automated assessment of human motion plays a vital role in rehabilitation, enabling objective evaluation of patient performance and progress. Unlike general human activity recognition, rehabilitation motion assessment focuses on analyzing…
Human action recognition is one of the challenging tasks in computer vision. The current action recognition methods use computationally expensive models for learning spatio-temporal dependencies of the action. Models utilizing RGB channels…
We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an…
A long-standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB-D video, without requiring specialized hardware setup or priors. The problem is…
In this paper, a contrastive representation learning framework is proposed to enhance human action segmentation via pre-training using trimmed (single action) skeleton sequences. Unlike previous representation learning works that are…
The field of Human Activity Recognition (HAR) focuses on obtaining and analysing data captured from monitoring devices (e.g. sensors). There is a wide range of applications within the field; for instance, assisted living, security…
Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…
This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coordinates as inputs…
The emergence of RGB-D sensors offered new possibilities for addressing complex artificial vision problems efficiently. Human posture recognition is among these computer vision problems, with a wide range of applications such as ambient…
Foundation models (FMs) are large neural networks trained on broad datasets, excelling in downstream tasks with minimal fine-tuning. Human activity recognition in video has advanced with FMs, driven by competition among different…