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We propose an approach to solve multi-agent path planning (MPP) problems for complex environments. Our method first designs a special pebble graph with a set of feasibility constraints, under which MPP problems have feasibility guarantee.…

Robotics · Computer Science 2021-08-10 Xifeng Gao , Zherong Pan , Ruiqi Ni

Enabling humanoid robots to perform long-horizon mobile manipulation planning in real-world environments based on embodied perception and comprehension abilities has been a longstanding challenge. With the recent rise of large language…

Robotics · Computer Science 2025-03-12 Fangyuan Wang , Shipeng Lyu , Peng Zhou , Anqing Duan , Guodong Guo , David Navarro-Alarcon

We develop a novel human trajectory prediction system that incorporates the scene information (Scene-LSTM) as well as individual pedestrian movement (Pedestrian-LSTM) trained simultaneously within static crowded scenes. We superimpose a…

Computer Vision and Pattern Recognition · Computer Science 2019-08-26 Manh Huynh , Gita Alaghband

A motion planning algorithm computes the motion of a robot by computing a path through its configuration space. To improve the runtime of motion planning algorithms, we propose to nest robots in each other, creating a nested quotient-space…

Robotics · Computer Science 2018-08-06 Andreas Orthey , Adrien Escande , Eiichi Yoshida

Intelligent interaction with the real world requires robotic agents to jointly reason over high-level plans and low-level controls. Task and motion planning (TAMP) addresses this by combining symbolic planning and continuous trajectory…

Robotics · Computer Science 2025-09-18 Denis Shcherba , Eckart Cobo-Briesewitz , Cornelius V. Braun , Marc Toussaint

Computing stabilizing and optimal control actions for legged locomotion in real time is difficult due to the nonlinear, hybrid, and high dimensional nature of these robots. The hybrid nature of the system introduces a combination of…

Robotics · Computer Science 2025-08-26 Zachary Olkin , Aaron D. Ames

We present an efficient spacetime optimization method to automatically generate animations for a general volumetric, elastically deformable body. Our approach can model the interactions between the body and the environment and automatically…

Graphics · Computer Science 2017-09-11 Zherong Pan , Dinesh Manocha

Estimating simulation-ready scenes from real-world observations is crucial for downstream planning and policy learning tasks. Regretfully, existing methods struggle in cluttered environments, often exhibiting prohibitive computational cost,…

Robotics · Computer Science 2026-05-14 Wei-Cheng Huang , Jiaheng Han , Xiaohan Ye , Zherong Pan , Kris Hauser

Deeply-learned planning methods are often based on learning representations that are optimized for unrelated tasks. For example, they might be trained on reconstructing the environment. These representations are then combined with predictor…

Machine Learning · Computer Science 2021-03-18 Hlynur Davíð Hlynsson , Merlin Schüler , Robin Schiewer , Tobias Glasmachers , Laurenz Wiskott

We introduce a real-time, constrained, nonlinear Model Predictive Control for the motion planning of legged robots. The proposed approach uses a constrained optimal control algorithm known as SLQ. We improve the efficiency of this algorithm…

Robotics · Computer Science 2018-01-31 Farbod Farshidian , Edo Jelavić , Asutosh Satapathy , Markus Giftthaler , Jonas Buchli

Sampling-based methods for motion planning, which capture the structure of the robot's free space via (typically random) sampling, have gained popularity due to their scalability, simplicity, and for offering global guarantees, such as…

Robotics · Computer Science 2025-05-22 Itai Panasoff , Kiril Solovey

Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Jianan Li , Tao Huang , Qingxu Zhu , Tien-Tsin Wong

Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Jiye Lee , Hanbyul Joo

In order to plan a safe maneuver an autonomous vehicle must accurately perceive its environment, and understand the interactions among traffic participants. In this paper, we aim to learn scene-consistent motion forecasts of complex urban…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Sergio Casas , Cole Gulino , Simon Suo , Katie Luo , Renjie Liao , Raquel Urtasun

A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Preeti Meena , Himanshu Kumar , Sandeep Yadav

In recent years, there has been a growing demand for improved autonomy for in-orbit operations such as rendezvous, docking, and proximity maneuvers, leading to increased interest in employing Deep Learning-based Spacecraft Pose Estimation…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Arunkumar Rathinam , Haytam Qadadri , Djamila Aouada

Service robots are increasingly deployed in diverse and dynamic environments, where both physical layouts and social contexts change over time and across locations. In these unstructured settings, conventional navigation systems that rely…

Robotics · Computer Science 2025-07-16 Yanbo Wang , Zipeng Fang , Lei Zhao , Weidong Chen

In this work, we address the motion planning problem for autonomous vehicles through a new lattice planning approach, called Feedback Enhanced Lattice Planner (FELP). Existing lattice planners have two major limitations, namely the high…

Robotics · Computer Science 2020-07-14 Ke Sun , Brent Schlotfeldt , Stephen Chaves , Paul Martin , Gulshan Mandhyan , Vijay Kumar

This paper presents a learning-based extension to a Circular Field (CF)-based motion planner for efficient, collision-free trajectory generation in cluttered environments. The proposed approach overcomes the limitations of hand-tuned force…

Robotics · Computer Science 2025-11-17 Mateus Salomão , Tianyü Ren , Alexander König

Current robotic manipulators require fast and efficient motion-planning algorithms to operate in cluttered environments. State-of-the-art sampling-based motion planners struggle to scale to high-dimensional configuration spaces and are…

Robotics · Computer Science 2024-08-26 Davood Soleymanzadeh , Xiao Liang , Minghui Zheng
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