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The Elo rating system is a highly successful ranking algorithm for games of skill where, by construction, one team wins and the other loses. A primary limitation of the original Elo algorithm is its inability to predict information beyond a…

Methodology · Statistics 2018-02-05 J. Scott Moreland , Matthew C. Superdock

Sports betting's recent federal legalisation in the USA coincides with the golden age of machine learning. If bettors can leverage data to reliably predict the probability of an outcome, they can recognise when the bookmaker's odds are in…

Machine Learning · Computer Science 2024-02-02 Conor Walsh , Alok Joshi

In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…

Combinatorics · Mathematics 2016-03-15 Michael Krivelevich , Gal Kronenberg

Experience is an important asset in almost any professional activity. In basketball, there is believed to be a positive association between coaching experience and effective use of team timeouts. Here, we analyze both the extent to which a…

Physics and Society · Physics 2015-03-20 Serguei Saavedra , Satyam Mukherjee , James P. Bagrow

We have developed a program called MUDoS (Maastricht University Domineering Solver) that solves Domineering positions in a very efficient way. This enables the solution of known positions so far (up to the 10 x 10 board) much quicker…

Artificial Intelligence · Computer Science 2016-02-18 Jos W. H. M. Uiterwijk

This article considers a problem arising from a two-player game based on the classical secretary problem. First, Player 1 selects one object from a sequence as in the secretary problem. All of the other objects are then presented to Player…

Computer Science and Game Theory · Computer Science 2024-09-09 David Ramsey

In this article we revise the football's performance score called PlayeRank, designed and evaluated by Pappalardo et al.\ in 2019. First, we analyze the weights extracted from the Linear Support Vector Machine (SVM) that solves the…

Machine Learning · Computer Science 2024-10-29 Louise Schmidt , Cristian Lillo , Javier Bustos

We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by…

Discrete Mathematics · Computer Science 2026-03-06 Eric Duchêne , Valentin Gledel , Miloš Stojaković

We present constructions regarding the general behaviour of biased positional games, and amongst others show that the outcome of such a game can differ in an arbitrary way depending on which player starts the game, and that fair biased…

Combinatorics · Mathematics 2025-09-08 Ali Deniz Bagdas , Dennis Clemens , Fabian Hamann , Yannick Mogge

Volleyball is a team sport with unique and specific characteristics. We introduce a new two level-hierarchical Bayesian model which accounts for theses volleyball specific characteristics. In the first level, we model the set outcome with a…

Applications · Statistics 2020-04-16 Leonardo Egidi , Ioannis Ntzoufras

Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B. Game A results in a win or loss of…

Probability · Mathematics 2012-07-18 S. N. Ethier , Jiyeon Lee

Consider a multi-class preemptive-resume $M/D/1$ queueing system that supports advance reservations (AR). In this system, strategic customers must decide whether to reserve a server in advance (thereby gaining higher priority) or avoid AR.…

Computer Science and Game Theory · Computer Science 2018-06-22 Eran Simhon , David Starobinski

We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…

Optimization and Control · Mathematics 2024-10-28 Haoru Ju , Daniel Leifer , Steven J. Miller , Sooraj A. Padmanabhan , Chenyang Sun , Luke Tichi , Benjamin Tocher , Kiley Wallace

We discuss a single-server multi-station alternating queue where the preparation times and the service times are auto- and cross-correlated. We examine two cases. In the first case, preparation and service times depend on a common discrete…

Probability · Mathematics 2014-04-23 Maria Vlasiou , Ivo J. B. F. Adan , Onno J. Boxma

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

Combinatorics · Mathematics 2007-05-23 Milos Stojakovic , Tibor Szabo

This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…

Probability · Mathematics 2021-07-20 Pengda Liu

The main challenge of combinatorial game theory is to handle combinatorial chaos, if one player knows the strategy better than his opponent, he is able to determine the exact results of a game. If both players are qualified competitor, the…

Computer Science and Game Theory · Computer Science 2022-08-16 Junan Pan

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

Logic in Computer Science · Computer Science 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

In volleyball games, we define a rally as the succession of events observed since the ball is served until one of the two teams on the court scores the point. In this process, athletes evolve in response to physical and information…

Physics and Society · Physics 2022-09-26 A. Chacoma , O. V. Billoni

Juggling patterns can be described by a closed walk in a (directed) state graph, where each vertex (or state) is a landing pattern for the balls and directed edges connect states that can occur consecutively. The number of such patterns of…

Combinatorics · Mathematics 2015-11-16 Esther Banaian , Steve Butler , Christopher Cox , Jeffrey Davis , Jacob Landgraf , Scarlitte Ponce
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