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Digital technologies are reshaping how people experience their surroundings, often pulling focus toward virtual spaces and making it harder to stay present and engaged. Wearable augmented reality (AR), by embedding digital information into…

Human-Computer Interaction · Computer Science 2025-03-05 Tram Thi Minh Tran

Today's largest technology corporations, especially ones with consumer-facing products such as social media platforms, use a variety of unethical and often outright illegal tactics to maintain their dominance. One tactic that has risen to…

Computers and Society · Computer Science 2026-05-14 Michelle Nie

The research field of augmented reality (AR) is of increasing popularity, as seen, among others, in several recently published surveys. To produce further advancements in AR, it is not only necessary to create new systems or applications,…

Human-Computer Interaction · Computer Science 2021-04-09 Marc Satkowski , Wolfgang Büschel , Raimund Dachselt

Dark patterns in mobile apps take advantage of cognitive biases of end-users and can have detrimental effects on people's lives. Despite growing research in identifying remedies for dark patterns and established solutions for desktop…

Human-Computer Interaction · Computer Science 2021-02-24 Konrad Kollnig , Siddhartha Datta , Max Van Kleek

Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic…

Human-Computer Interaction · Computer Science 2017-09-13 Carlos Bermejo , Pan Hui

Augmented reality (AR) is an emerging technology in mobile app design during recent years. However, usability challenges in these apps are prominent. There are currently no established guidelines for designing and evaluating interactions in…

Human-Computer Interaction · Computer Science 2020-08-10 Audrey Labrie , Jinghui Cheng

The use of chatbots for various forms of companionship is growing rapidly, raising a myriad of questions about simulated relationships, emotional dependence, and psychological harm. While major platforms such as ChatGPT, Grok, and…

Dark patterns are (evil) design nudges that steer people's behaviour through persuasive interface design. Increasingly found in cookie consent requests, they possibly undermine principles of EU privacy law. In two preregistered online…

Computers and Society · Computer Science 2025-09-24 Paul Graßl , Hanna Schraffenberger , Frederik Zuiderveen Borgesius , Moniek Buijzen

The "Darkverse" could be the negative harmful area of the Metaverse; a new virtual immersive environment for the facilitation of illicit activity such as misinformation, fraud, harassment, and illegal marketplaces. This paper explores the…

Human-Computer Interaction · Computer Science 2024-05-10 Raymond Chan , Benjamin W. J. Kwok , Adriel Yeo , Kan Chen , Jeannie S. Lee

Dark patterns are deceptive user interfaces employed by e-commerce websites to manipulate user's behavior in a way that benefits the website, often unethically. This study investigates the detection of such dark patterns. Existing solutions…

Information Retrieval · Computer Science 2024-06-05 Arya Ramteke , Sankalp Tembhurne , Gunesh Sonawane , Ratnmala N. Bhimanpallewar

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…

Human-Computer Interaction · Computer Science 2020-10-14 Jaylin Herskovitz , Jason Wu , Samuel White , Amy Pavel , Gabriel Reyes , Anhong Guo , Jeffrey P. Bigham

Large language models can influence users through conversation, creating new forms of dark patterns that differ from traditional UX dark patterns. We define LLM dark patterns as manipulative or deceptive behaviors enacted in dialogue.…

Human-Computer Interaction · Computer Science 2026-03-20 Yike Shi , Qing Xiao , Qing Hu , Hong Shen , Hua Shen

Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and performs…

Human-Computer Interaction · Computer Science 2022-08-29 Jacky Cao , Kit-Yung Lam , Lik-Hang Lee , Xiaoli Liu , Pan Hui , Xiang Su

Augmented Reality (AR) is transforming the way we interact with virtual information in the physical world. By overlaying digital content in real-world environments, AR enables new forms of immersive and engaging experiences. However,…

Human-Computer Interaction · Computer Science 2025-04-24 Julian Rasch , Florian Müller , Francesco Chiossi

It has been noted anecdotally and through a small number of formal studies that ambient lighting conditions and dynamic real-world backgrounds affect the usability of optical see-through augmented reality (AR) displays; especially so in…

Human-Computer Interaction · Computer Science 2019-08-27 Joseph L. Gabbard , J. Edward Swan , Adam Zarger

Interest in unethical user interfaces has grown in HCI over recent years, with researchers identifying malicious design strategies referred to as ''dark patterns''. While such strategies have been described in numerous domains, we lack a…

Human-Computer Interaction · Computer Science 2023-05-23 Thomas Mildner , Merle Freye , Gian-Luca Savino , Philip R. Doyle , Benjamin R. Cowan , Rainer Malaka

Current Virtual Reality (VR) input devices make it possible to navigate a virtual environment and record immersive, personalized data regarding the user's movement and specific behavioral habits, which brings the question of the user's…

Human-Computer Interaction · Computer Science 2023-02-07 Aryabrata Basu , Mohammad Jahed Murad Sunny , Jayasri Sai Nikitha Guthula

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is not an intrinsic property of digital gadgets, but evidence of…

Generative AI is being massively deployed in digital services, at a scale that will result in significant environmental harm. We document how tech companies are transforming established user interfaces to impose AI use and show how and to…

Human-Computer Interaction · Computer Science 2025-09-15 Anaëlle Beignon , Thomas Thibault , Nolwenn Maudet