Related papers: Text2Face: A Multi-Modal 3D Face Model
We present a novel alignment-before-generation approach to tackle the challenging task of generating general 3D shapes based on 2D images or texts. Directly learning a conditional generative model from images or texts to 3D shapes is prone…
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from…
Recent Multi-Modal Large Language Models (MLLMs) have demonstrated strong capabilities in learning joint representations from text and images. However, their spatial reasoning remains limited. We introduce 3DFroMLLM, a novel framework that…
The advent of large language models, enabling flexibility through instruction-driven approaches, has revolutionized many traditional generative tasks, but large models for 3D data, particularly in comprehensively handling 3D shapes with…
We present a novel 3D shape completion framework that unifies multimodal conditioning, leveraging both 2D images and 3D partial scans through a latent diffusion model. Shapes are represented as Truncated Signed Distance Functions (TSDFs)…
In recent years, 3D models have been utilized in many applications, such as auto-driver, 3D reconstruction, VR, and AR. However, the scarcity of 3D model data does not meet its practical demands. Thus, generating high-quality 3D models…
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To…
We present FaceVerse, a fine-grained 3D Neural Face Model, which is built from hybrid East Asian face datasets containing 60K fused RGB-D images and 2K high-fidelity 3D head scan models. A novel coarse-to-fine structure is proposed to take…
Eyeglasses play an important role in the perception of identity. Authentic virtual representations of faces can benefit greatly from their inclusion. However, modeling the geometric and appearance interactions of glasses and the face of…
3D Morphable Models (3DMMs) are generative models for face shape and appearance. However, the shape parameters of traditional 3DMMs satisfy the multivariate Gaussian distribution while the identity embeddings satisfy the hypersphere…
Generating face image with specific gaze information has attracted considerable attention. Existing approaches typically input gaze values directly for face generation, which is unnatural and requires annotated gaze datasets for training,…
Recent virtual try-on approaches have advanced by finetuning pre-trained text-to-image diffusion models to leverage their powerful generative ability. However, the use of text prompts in virtual try-on remains underexplored. This paper…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
Lip-reading models have been significantly improved recently thanks to powerful deep learning architectures. However, most works focused on frontal or near frontal views of the mouth. As a consequence, lip-reading performance seriously…
Recent advances in text-to-image (T2I) diffusion models have significantly improved semantic image editing, yet most methods fall short in performing 3D-aware object manipulation. In this work, we present FFSE, a 3D-aware autoregressive…
The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion models. Naturally, the question arises if this can be also…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
Building a joint face-skull morphable model holds great potential for applications such as remote diagnostics, surgical planning, medical education, and physically based facial simulation. However, realizing this vision is constrained by…
Numerous diffusion models have recently been applied to image synthesis and editing. However, editing 3D scenes is still in its early stages. It poses various challenges, such as the requirement to design specific methods for different…
We propose an interactive 3D character modeling approach from orthographic drawings (e.g., front and side views) based on 2D-space annotations. First, the system builds partial correspondences between the input drawings and generates a base…