Related papers: Text2Face: A Multi-Modal 3D Face Model
With the rapid advancement of intelligent transportation systems, text-driven image generation and editing techniques have demonstrated significant potential in providing rich, controllable visual scene data for applications such as traffic…
Face recognition now requires a large number of labelled masked face images in the era of this unprecedented COVID-19 pandemic. Unfortunately, the rapid spread of the virus has left us little time to prepare for such dataset in the wild. To…
While current talking head models are capable of generating photorealistic talking head videos, they provide limited pose controllability. Most methods require specific video sequences that should exactly contain the head pose desired,…
Text-based video segmentation aims to segment the target object in a video based on a describing sentence. Incorporating motion information from optical flow maps with appearance and linguistic modalities is crucial yet has been largely…
In this paper, we show how a 3D Morphable Model (i.e. a statistical model of the 3D shape of a class of objects such as faces) can be used to spatially transform input data as a module (a 3DMM-STN) within a convolutional neural network.…
3D Morphable Models are a class of generative models commonly used to model faces. They are typically applied to ill-posed problems such as 3D reconstruction from 2D data. Several ambiguities in this problem's image formation process have…
Morphing attack detection has become an essential component of face recognition systems for ensuring a reliable verification scenario. In this paper, we present a multimodal learning approach that can provide a textual description of…
3D Morphable Models (3DMMs) demonstrate great potential for reconstructing faithful and animatable 3D facial surfaces from a single image. The facial surface is influenced by the coarse shape, as well as the static detail (e,g.,…
Face analysis techniques have become a crucial component of human-machine interaction in the fields of assistive and humanoid robotics. However, the variations in head-pose that arise naturally in these environments are still a great…
Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation…
The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…
We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans…
Human motion naturally integrates body movements and facial expressions, forming a unified perception. If a virtual character's facial expression does not align well with its body movements, it may weaken the perception of the character as…
Text-to-Face (TTF) synthesis is a challenging task with great potential for diverse computer vision applications. Compared to Text-to-Image (TTI) synthesis tasks, the textual description of faces can be much more complicated and detailed…
We present a new multi-modal face image generation method that converts a text prompt and a visual input, such as a semantic mask or scribble map, into a photo-realistic face image. To do this, we combine the strengths of Generative…
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a…
The ability to provide fine-grained control for generating and editing visual imagery has profound implications for computer vision and its applications. Previous works have explored extending controllability in two directions: instruction…
Embedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to…
In facial image generation, current text-to-image models often suffer from facial attribute leakage and insufficient physical consistency when responding to local semantic instructions. In this study, we propose Face-MakeUpV2, a facial…
We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…