Related papers: A Three-Regime Theorem for Flow-Firing
A finite graph with an assignment of non-negative integers to vertices gives chip-firing games. Chip-firing games determine languages (sets of words) called the record sets of legal games. Bj\"orner, Lov\'asz and Shor found several…
The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors when they have enough chips to do so. The game is always periodic, and we concern ourselves with the firing sequences of vertices. We…
Flip processes, introduced in [Garbe, Hladk\'y, \v{S}ileikis, Skerman: From flip processes to dynamical systems on graphons], are a class of random graph processes defined using a rule which is just a function…
We study chip-firing on a signed graph $G_\phi$, employing a general theory of chip-firing on invertible matrices introduced by Guzm\'an and Klivans. Here a negative edge designates an adversarial relationship, so that firing a vertex…
In 2016, Hopkins, McConville, and Propp proved that labeled chip-firing on a line always leaves the chips in sorted order if the number of chips is even. We present a novel proof of this result. We then apply our methods to resolve a number…
This paper considers synchronous discrete-time dynamical systems on graphs based on the threshold model. It is well known that after a finite number of rounds these systems either reach a fixed point or enter a 2-cycle. The problem of…
We study how parallel chip-firing on the complete graph K_n changes behavior as we vary the total number of chips. Surprisingly, the activity of the system, defined as the average number of firings per time step, does not increase smoothly…
A new bound (Theorem \ref{thm:main}) for the duration of the chip-firing game with $N$ chips on a $n$-vertex graph is obtained, by a careful analysis of the pseudo-inverse of the discrete Laplacian matrix of the graph. This new bound is…
Graph burning is a deterministic, discrete-time process that models how influence or contagion spreads in a graph. Associated to each graph is its burning number, which is a parameter that quantifies how quickly the influence spreads. We…
A number-conserving cellular automaton is a simplified model for a system of interacting particles. This paper contains two related constructions by which one can find all one-dimensional number-conserving cellular automata with one kind of…
The Chip-firing game is a discrete dynamical system played on a graph, in which chips move along edges according to a simple local rule. Properties of the underlying graph are of course useful to the understanding of the game, but since a…
We study a variant of the chip-firing game called the diffusion game. In the diffusion game, we begin with some integer labelling of the vertices of a graph, interpreted as a number of chips on each vertex, and then for each subsequent step…
Graph signal processing is an emerging field which aims to model processes that exist on the nodes of a network and are explained through diffusion over this structure. Graph signal processing works have heretofore assumed knowledge of the…
We introduce a class of random graph processes, which we call flip processes. Each such process is given by a rule which is a function $\mathcal{R}:\mathcal{H}_k\rightarrow \mathcal{H}_k$ from all labeled $k$-vertex graphs into itself ($k$…
A cellular automaton named Rule 184++C is proposed as a meta-model to investigate the flow of various complex particles. In this model, unlike the granular pipe flow and the traffic flow, not only the free-jam phase transition but also the…
In this paper, we study the complexity of the chip-firing reachability problem. We show that for Eulerian digraphs, the reachability problem can be decided in strongly polynomial time, even if the digraph has multiple edges. We also show a…
Recent advances in dynamic graph processing have enabled the analysis of highly dynamic graphs with change at rates as high as millions of edge changes per second. Solutions in this domain, however, have been demonstrated only for…
Burning and cooling are diffusion processes on graphs in which burned (or cooled) vertices spread to their neighbors with a new source picked at discrete time steps. In burning, the one tries to burn the graph as fast as possible, while in…
Graph burning is a model for the spread of social contagion. The burning number is a graph parameter associated with graph burning that measures the speed of the spread of contagion in a graph; the lower the burning number, the faster the…
In digital circuits, a Flip-Flop (FF) is a circuit element that has two stable states which can be used to store and remember state information. The state of the circuit can be changed by applying signals to the control input. FFs are the…