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Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…

Human-Computer Interaction · Computer Science 2023-08-31 Saleh Kalantari , Bill Tong Xu , Armin Mostafavi , Anne Seoyoung Lee , Qi Yang

This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera…

Robotics · Computer Science 2024-10-22 Nevindu M. Batagoda , Bo-Hsun Chen , Harry Zhang , Radu Serban , Dan Negrut

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

Reinforcement Learning is a mature technology, often suggested as a potential route towards Artificial General Intelligence, with the ambitious goal of replicating the wide range of abilities found in natural and artificial intelligence,…

Machine Learning · Computer Science 2025-11-25 Markus D. Solbach , John K. Tsotsos

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

Despite the decades-long history of 3D printing, it is not used to its full potential. Yet 3D printing holds promise for isolated communities, aiming for self-sufficiency. In this experiential study conducted in an analog space habitat we…

Human-Computer Interaction · Computer Science 2023-05-17 Wiktor Stawski , Kinga Skorupska , Wiesław Kopeć

Recent advances in AI combine large language models (LLMs) with vision encoders that bring forward unprecedented technical capabilities to leverage for a wide range of healthcare applications. Focusing on the domain of radiology,…

The harsh environment on the lunar surface presents unique technological challenges for space exploration. This paper presents research on the design and development of the Tele- scope-deployment High-vacuum teleOperated Rover (THOR),…

Instrumentation and Methods for Astrophysics · Physics 2014-12-12 Chris Womack , Miles Crist , Laura Kruger , Kelsey DeGeorge , Karynna Tuan , Jack Burns

To support scientific visualization of multiple-mission data from Mars, the Virtual Astronaut (VA) creates an interactive virtual 3D environment built on the Unity3D Game Engine. A prototype study was conducted based on orbital and…

Instrumentation and Methods for Astrophysics · Physics 2017-11-08 Jue Wang , Keith J. Bennett , Edward A. Guinness

We present a modular, full-stack autonomy system for lunar surface navigation and mapping developed for the Lunar Autonomy Challenge. Operating in a GNSS-denied, visually challenging environment, our pipeline integrates semantic…

Robotics · Computer Science 2026-03-19 Adam Dai , Asta Wu , Keidai Iiyama , Guillem Casadesus Vila , Kaila Coimbra , Thomas Deng , Grace Gao

3D modeling is becoming a well-developed field of medicine, but its applicability can be limited due to the lack of software allowing for easy utilizations of generated 3D visualizations. By leveraging recent advances in virtual reality, we…

Human-Computer Interaction · Computer Science 2020-12-07 Alex J. Deakyne , Erik N. Gaasedelen , Tinen L. Iles , Paul A. Iaizzo

We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of…

Graphics · Computer Science 2025-06-25 Zhaofeng Luo , Zhitong Cui , Shijian Luo , Mengyu Chu , Minchen Li

Amid current social distancing measures requiring people to work from home, there has been renewed interest on how to effectively converse and collaborate remotely utilizing currently available technologies. On the surface, VR provides a…

Human-Computer Interaction · Computer Science 2020-07-07 Anna Bleakley , Vincent Wade , Benjamin R. Cowan

Future lunar missions will require autonomous rovers capable of traversing tens of kilometers across challenging terrain while maintaining accurate localization and producing globally consistent maps. However, the absence of global…

Robotics · Computer Science 2026-03-19 Adam Dai , Guillem Casadesus Vila , Grace Gao

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Through its affordances, immersive virtual reality (VR) offers a means to apply embodied and external cognition from the physical realm to solving analytical problems that are typically only conceptual. We present an example of executing a…

Human-Computer Interaction · Computer Science 2024-09-23 Dennis G. Brown , Julian Bauer , Luke Wittbrodt , Samuel Mulder

This paper presents a novel 3D myopic coverage path planning algorithm for lunar micro-rovers that can explore unknown environments with limited sensing and computational capabilities. The algorithm expands upon traditional non-graph path…

Robotics · Computer Science 2024-04-30 Shreya Santra , Kentaro Uno , Gen Kudo , Kazuya Yoshida

Human-robot collaboration enables highly adaptive co-working. The variety of resulting workflows makes it difficult to measure metrics as, e.g. makespans or idle times for multiple systems and tasks in a comparable manner. This issue can be…

Robotics · Computer Science 2024-11-15 Jonathan Hümmer , Dominik Riedelbauch , Dominik Henrich

Online experiments using metaverse platforms have gained significant traction in Human-Computer Interaction and Virtual Reality (VR) research. However, current research workflows are highly fragmented, as researchers must use separate tools…

Human-Computer Interaction · Computer Science 2026-04-07 Yong-Hao Hu , Sotaro Yokoi , Yuji Hatada , Yuichi Hiroi , Takuji Narumi , Takefumi Hiraki