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This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Reinforcement Learning has achieved tremendous success in the many Atari games. In this paper we explored with the lunar lander environment and implemented classical methods including Q-Learning, SARSA, MC as well as tiling coding. We also…

Machine Learning · Computer Science 2024-05-02 Qinru Li , Hao Xiang

Manufacturing is using Virtual Reality tools to enhance the product life cycle. Their definitions are still in flux and it is necessary to define their connections. Thus, firstly, we will introduce more closely some definitions where we…

Robotics · Computer Science 2007-07-25 Fouad Bennis , Damien Chablat , Philippe Dépincé

The complexity of the data generated by (magneto)-hydrodynamic (HD/MHD) simulations requires advanced tools for their analysis and visualization. The dramatic improvements in virtual reality (VR) technologies have inspired us to seek the…

Human-Computer Interaction · Computer Science 2023-08-09 S. Orlando , M. Miceli , U. Lo Cicero , S. Ustamujic

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

We present a user interface (UI) based on augmented reality (AR) with head-mounted display (HMD) for improving situational awareness during critical operation and improve human efficiency on operations. The UI displays contextual…

Human-Computer Interaction · Computer Science 2021-03-29 Dany Naser Addin , Benoit Ozell

Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface…

Robotics · Computer Science 2021-04-27 Jordan Allspaw , Gregory LeMasurier , Holly Yanco

Robotic systems that can traverse planetary or lunar surfaces to collect environmental data and perform physical manipulation tasks, such as assembling equipment or conducting mining operations, are envisioned to form the backbone of future…

Robotics · Computer Science 2025-05-21 Xavier O'Keefe , Katy McCutchan , Alexis Muniz , Jack Burns , Daniel Szafir

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Designing effective user interfaces (UIs) for virtual reality (VR) is essential to enhance user immersion, usability, comfort, and accessibility in virtual environments. Despite the growing adoption of VR across domains, there is a…

Human-Computer Interaction · Computer Science 2026-04-22 Esin Mehmedova , Santiago Berrezueta-Guzman , Stefan Wagner

Apathy impairs the quality of life for older adults and their care providers. While few pharmacological remedies exist, current non-pharmacologic approaches are resource intensive. To address these concerns, this study utilizes a…

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

The integration of digital technologies into memorialization practices offers opportunities to transcend physical and temporal limitations. However, designing personalized memorial spaces that address the diverse needs of the dying and the…

Human-Computer Interaction · Computer Science 2025-04-23 Heejae Bae , Nayeong Kim , Sehee Lee , Tak Yeon Lee

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

Motivated by efforts to return humanity to the Moon, three cases are reviewed for X-ray astronomy from the lunar surface: (1) Facilitation of ambitious engineering designs including high throughput telescopes, long focal length optics and…

Instrumentation and Methods for Astrophysics · Physics 2023-10-25 Poshak Gandhi

Virtual content in Augmented Reality (AR) applications can be constructed according to the designer's requirements, but real environments, are difficult to be accurate control or completely reproduce. This makes it difficult to prototype AR…

Human-Computer Interaction · Computer Science 2024-09-25 Tianyu Liu , Weiping He , Mark Billinghurst

Digital prototyping and evaluation using 3D modeling and digital human models are becoming more practical for customizing products to the preference of a user. However, the 3D modeling is less accessible to casual users, and digital human…

Human-Computer Interaction · Computer Science 2020-05-25 Lin Wang , Kuk-Jin Yoon

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

Space exploration has advanced rapidly, but the emotional needs of astronauts on long-duration missions remain underexplored. We present ReHome Earth, a dual-component design approach addressing space homesickness: 1) a future-oriented…

Human-Computer Interaction · Computer Science 2025-12-30 Mengyao Guo , Kexin Nie , Jinda Han , Guanyou Li , Adrian Wong