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ThumbTrak is a novel wearable input device that recognizes 12 micro-finger poses in real-time. Poses are characterized by the thumb touching each of the 12 phalanges on the hand. It uses a thumb-ring, built with a flexible printed circuit…

Human-Computer Interaction · Computer Science 2021-12-28 Wei Sun , Franklin Mingzhe Li , Congshu Huang , Zhenyu Lei , Benjamin Steeper , Songyun Tao , Feng Tian , Cheng Zhang

Recent years have seen the increasing need of location awareness by mobile applications. This paper presents a room-level indoor localization approach based on the measured room's echos in response to a two-millisecond single-tone inaudible…

Sound · Computer Science 2018-09-10 Qun Song , Chaojie Gu , Rui Tan

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

With the widespread use of intelligent systems, such as smart speakers, addressee recognition has become a concern in human-computer interaction, as more and more people expect such systems to understand complicated social scenes, including…

Artificial Intelligence · Computer Science 2018-09-13 Thao Minh Le , Nobuyuki Shimizu , Takashi Miyazaki , Koichi Shinoda

Egocentric interactive world models are essential for augmented reality and embodied AI, where visual generation must respond to user input with low latency, geometric consistency, and long-term stability. We study egocentric interaction…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Yuxi Wang , Wenqi Ouyang , Tianyi Wei , Yi Dong , Zhiqi Shen , Xingang Pan

We introduce Vocal Sandbox, a framework for enabling seamless human-robot collaboration in situated environments. Systems in our framework are characterized by their ability to adapt and continually learn at multiple levels of abstraction…

Robotics · Computer Science 2024-11-06 Jennifer Grannen , Siddharth Karamcheti , Suvir Mirchandani , Percy Liang , Dorsa Sadigh

Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jiahui Chen , Yang Huan , Runhua Shi , Chanfan Ding , Xiaoqi Mo , Siyu Xiong , Yinong He

Human communication seamlessly integrates speech and bodily motion, where hand gestures naturally complement vocal prosody to express intent, emotion, and emphasis. While recent text-to-speech (TTS) systems have begun incorporating…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-23 Lokesh Kumar , Nirmesh Shah , Ashishkumar P. Gudmalwar , Pankaj Wasnik

We address human action recognition from multi-modal video data involving articulated pose and RGB frames and propose a two-stream approach. The pose stream is processed with a convolutional model taking as input a 3D tensor holding data…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Fabien Baradel , Christian Wolf , Julien Mille

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…

Artificial Intelligence · Computer Science 2024-10-22 Hao-Tang Tsui , Yu-Rou Tuan , Jia-You Chen

We present a method that generates expressive talking heads from a single facial image with audio as the only input. In contrast to previous approaches that attempt to learn direct mappings from audio to raw pixels or points for creating…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Yang Zhou , Xintong Han , Eli Shechtman , Jose Echevarria , Evangelos Kalogerakis , Dingzeyu Li

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

Metaverse is an interactive world that combines reality and virtuality, where participants can be virtual avatars. Anyone can hold a concert in a virtual concert hall, and users can quickly identify the real singer behind the virtual idol…

Sound · Computer Science 2022-05-25 Xulong Zhang , Jianzong Wang , Ning Cheng , Jing Xiao

In human-computer interaction, it is important to accurately estimate the hand pose especially fingertips. However, traditional approaches for fingertip localization mainly rely on depth images and thus suffer considerably from the noise…

Computer Vision and Pattern Recognition · Computer Science 2019-02-27 Guijin Wang , Cairong Zhang , Xinghao Chen , Xiangyang Ji , Jing-Hao Xue , Hang Wang

Event cameras offer microsecond-level latency and robustness to motion blur, making them ideal for understanding dynamic environments. Yet, connecting these asynchronous streams to human language remains an open challenge. We introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-11-05 Lingdong Kong , Dongyue Lu , Ao Liang , Rong Li , Yuhao Dong , Tianshuai Hu , Lai Xing Ng , Wei Tsang Ooi , Benoit R. Cottereau

Recent advancements in diffusion models have significantly improved the realism and generalizability of character-driven animation, enabling the synthesis of high-quality motion from just a single RGB image and a set of driving poses.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Alireza Javanmardi , Pragati Jaiswal , Tewodros Amberbir Habtegebrial , Christen Millerdurai , Shaoxiang Wang , Alain Pagani , Didier Stricker

Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Gianluca Amprimo , Alberto Ancilotto , Alessandro Savino , Fabio Quazzolo , Claudia Ferraris , Gabriella Olmo , Elisabetta Farella , Stefano Di Carlo

This article presents a novel telepresence system for advancing aerial manipulation in dynamic and unstructured environments. The proposed system not only features a haptic device, but also a virtual reality (VR) interface that provides…