Related papers: AVscript: Accessible Video Editing with Audio-Visu…
Text-driven video editing has recently experienced rapid development. Despite this, evaluating edited videos remains a considerable challenge. Current metrics tend to fail to align with human perceptions, and effective quantitative metrics…
Audiovisual (AV) archives, as an essential reservoir of our cultural assets, are suffering from the issue of accessibility. The complex nature of the medium itself made processing and interaction an open challenge still in the field of…
Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion,…
Current multimodal large language models (MLLMs) have demonstrated remarkable capabilities in short-form video understanding, yet translating long-form cinematic videos into detailed, temporally grounded scripts remains a significant…
Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…
Blind and low vision (BLV) internet users access images on the web via text descriptions. New vision-to-language models such as GPT-V, Gemini, and LLaVa can now provide detailed image descriptions on-demand. While prior research and…
The rapid growth of online video content has outpaced efforts to make visual information accessible to blind and low vision (BLV) audiences. While professional Audio Description (AD) remains the gold standard, it is costly and difficult to…
As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual…
Video editing according to instructions is a highly challenging task due to the difficulty in collecting large-scale, high-quality edited video pair data. This scarcity not only limits the availability of training data but also hinders the…
Endeavors have been made to explore Large Language Models for video analysis (Video-LLMs), particularly in understanding and interpreting long videos. However, existing Video-LLMs still face challenges in effectively integrating the rich…
Video chroma-lux editing, which aims to modify illumination and color while preserving structural and temporal fidelity, remains a significant challenge. Existing methods typically rely on expensive supervised training with synthetic paired…
Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they do not give VIPs the same freedom to look around and explore…
For individuals with blindness or low vision (BLV), navigating complex environments can pose serious risks. Large Vision-Language Models (LVLMs) show promise for generating scene descriptions, but their effectiveness for BLV users remains…
Printed documents continue to be a challenge for blind, low-vision, and other print-disabled (BLV) individuals. In this paper, we focus on the specific problem of (in-)accessibility of internal references to citations, footnotes, figures,…
Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…
In this paper, we introduce a novel task called language-guided joint audio-visual editing. Given an audio and image pair of a sounding event, this task aims at generating new audio-visual content by editing the given sounding event…
Many blind and low vision (BLV) people are excluded from professional roles that may involve visual tasks due to access barriers and persisting stigmas. Advancing generative AI systems can support BLV people through providing contextual and…
Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and…
Instructors often rely on visual actions such as pointing, marking, and sketching to convey information in educational presentation videos. These subtle visual cues often lack verbal descriptions, forcing low-vision (LV) learners to search…
Audio description (AD) makes video content accessible to millions of blind and low vision (BLV) users. However, creating high-quality AD involves a trade-off between the precision of human-crafted descriptions and the efficiency of…