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Text-driven video editing has recently experienced rapid development. Despite this, evaluating edited videos remains a considerable challenge. Current metrics tend to fail to align with human perceptions, and effective quantitative metrics…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Shangkun Sun , Xiaoyu Liang , Songlin Fan , Wenxu Gao , Wei Gao

Audiovisual (AV) archives, as an essential reservoir of our cultural assets, are suffering from the issue of accessibility. The complex nature of the medium itself made processing and interaction an open challenge still in the field of…

Multimedia · Computer Science 2023-10-10 Yuchen Yang

Video editing has recently achieved remarkable progress with diffusion-based generative models, enabling diverse object-level manipulations from natural language instructions. However, existing methods often struggle under occlusion,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Lin Liu , Zhihan Xiao , Haohang Xu , Rong Cong , Zhibo Zhang , Xiaopeng Zhang , Qi Tian

Current multimodal large language models (MLLMs) have demonstrated remarkable capabilities in short-form video understanding, yet translating long-form cinematic videos into detailed, temporally grounded scripts remains a significant…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Junfu Pu , Yuxin Chen , Teng Wang , Ying Shan

Empowering blind and low vision (BLV) users to explore visual media improves content comprehension, strengthens user agency, and fulfills diverse information needs. However, most existing tools separate exploration from the main narration,…

Human-Computer Interaction · Computer Science 2025-08-08 Shuchang Xu

Blind and low vision (BLV) internet users access images on the web via text descriptions. New vision-to-language models such as GPT-V, Gemini, and LLaVa can now provide detailed image descriptions on-demand. While prior research and…

Human-Computer Interaction · Computer Science 2024-09-06 Ananya Gubbi Mohanbabu , Amy Pavel

The rapid growth of online video content has outpaced efforts to make visual information accessible to blind and low vision (BLV) audiences. While professional Audio Description (AD) remains the gold standard, it is costly and difficult to…

Human-Computer Interaction · Computer Science 2025-08-13 Ruolin wang , Xingyu Liu , Biao Wang , Wayne Zhang , Ziqian Liao , Ziwen Li , Amy Pavel , Xiang 'Anthony' Chen

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual…

Human-Computer Interaction · Computer Science 2026-02-10 Xinyun Cao , Kexin Phyllis Ju , Chenglin Li , Venkatesh Potluri , Dhruv Jain

Video editing according to instructions is a highly challenging task due to the difficulty in collecting large-scale, high-quality edited video pair data. This scarcity not only limits the availability of training data but also hinders the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Chi Zhang , Chengjian Feng , Feng Yan , Qiming Zhang , Mingjin Zhang , Yujie Zhong , Jing Zhang , Lin Ma

Endeavors have been made to explore Large Language Models for video analysis (Video-LLMs), particularly in understanding and interpreting long videos. However, existing Video-LLMs still face challenges in effectively integrating the rich…

Computer Vision and Pattern Recognition · Computer Science 2024-12-12 Jungang Li , Sicheng Tao , Yibo Yan , Xiaojie Gu , Haodong Xu , Xu Zheng , Yuanhuiyi Lyu , Linfeng Zhang , Xuming Hu

Video chroma-lux editing, which aims to modify illumination and color while preserving structural and temporal fidelity, remains a significant challenge. Existing methods typically rely on expensive supervised training with synthetic paired…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Yifan Li , Pei Cheng , Bin Fu , Shuai Yang , Jiaying Liu

Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they do not give VIPs the same freedom to look around and explore…

Human-Computer Interaction · Computer Science 2021-09-06 Vishnu Nair , Jay L. Karp , Samuel Silverman , Mohar Kalra , Hollis Lehv , Faizan Jamil , Brian A. Smith

For individuals with blindness or low vision (BLV), navigating complex environments can pose serious risks. Large Vision-Language Models (LVLMs) show promise for generating scene descriptions, but their effectiveness for BLV users remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Na Min An , Eunki Kim , Wan Ju Kang , Sangryul Kim , James Thorne , Hyunjung Shim

Printed documents continue to be a challenge for blind, low-vision, and other print-disabled (BLV) individuals. In this paper, we focus on the specific problem of (in-)accessibility of internal references to citations, footnotes, figures,…

Computer Vision and Pattern Recognition · Computer Science 2022-06-27 Anukriti Kumar , Tanuja Ganu , Saikat Guha

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

In this paper, we introduce a novel task called language-guided joint audio-visual editing. Given an audio and image pair of a sounding event, this task aims at generating new audio-visual content by editing the given sounding event…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Susan Liang , Chao Huang , Yapeng Tian , Anurag Kumar , Chenliang Xu

Many blind and low vision (BLV) people are excluded from professional roles that may involve visual tasks due to access barriers and persisting stigmas. Advancing generative AI systems can support BLV people through providing contextual and…

Human-Computer Interaction · Computer Science 2025-10-13 Lucy Jiang , Lotus Zhang , Leah Findlater

Sound effect editing-modifying audio by adding, removing, or replacing elements-remains constrained by existing approaches that rely solely on low-level signal processing or coarse text prompts, often resulting in limited flexibility and…

Multimedia · Computer Science 2025-11-27 Xinyue Guo , Xiaoran Yang , Lipan Zhang , Jianxuan Yang , Zhao Wang , Jian Luan

Instructors often rely on visual actions such as pointing, marking, and sketching to convey information in educational presentation videos. These subtle visual cues often lack verbal descriptions, forcing low-vision (LV) learners to search…

Human-Computer Interaction · Computer Science 2025-08-06 Yotam Sechayk , Ariel Shamir , Amy Pavel , Takeo Igarashi

Audio description (AD) makes video content accessible to millions of blind and low vision (BLV) users. However, creating high-quality AD involves a trade-off between the precision of human-crafted descriptions and the efficiency of…

Human-Computer Interaction · Computer Science 2025-08-05 Maryam Cheema , Sina Elahimanesh , Samuel Martin , Pooyan Fazli , Hasti Seifi