Related papers: DisCO: Portrait Distortion Correction with Perspec…
Generative Adversarial Networks (GAN) have been employed for face super resolution but they bring distorted facial details easily and still have weakness on recovering realistic texture. To further improve the performance of GAN based…
We propose a very fast and effective one-step restoring method for blurry face images. In the last decades, many blind deblurring algorithms have been proposed to restore latent sharp images. However, these algorithms run slowly because of…
Generative adversarial networks (GANs) can now generate photo-realistic images. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN internally conditioned on a set of…
We present a novel 3D face reconstruction technique that leverages sparse photometric stereo (PS) and latest advances on face registration/modeling from a single image. We observe that 3D morphable faces approach provides a reasonable…
3D face reconstruction technology aims to generate a face stereo model naturally and realistically. Previous deep face reconstruction approaches are typically designed to generate convincing textures and cannot generalize well to multiple…
We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly estimates facial pose, shape, expression, reflectance and illumination from a single input image. By estimating all parameters from just a…
In recent years, deep generative models, such as Generative Adversarial Network (GAN), has grabbed significant attention in the field of computer vision. This project focuses on the application of GAN in image deblurring with the aim of…
The fidelity of Generative Adversarial Networks (GAN) inversion is impeded by Out-Of-Domain (OOD) areas (e.g., background, accessories) in the image. Detecting the OOD areas beyond the generation ability of the pre-trained model and…
In this paper, we propose a method, called GridFace, to reduce facial geometric variations and improve the recognition performance. Our method rectifies the face by local homography transformations, which are estimated by a face…
We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently…
In this paper we address the problem of generating person images conditioned on a given pose. Specifically, given an image of a person and a target pose, we synthesize a new image of that person in the novel pose. In order to deal with…
We present to recover the complete 3D facial geometry from a single depth view by proposing an Attention Guided Generative Adversarial Networks (AGGAN). In contrast to existing work which normally requires two or more depth views to recover…
To be suitable for film-quality animation, rigs for character deformation must fulfill a broad set of requirements. They must be able to create highly stylized deformation, allow a wide variety of controls to permit artistic freedom, and…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…
Few-shot image generation aims to generate images of high quality and great diversity with limited data. However, it is difficult for modern GANs to avoid overfitting when trained on only a few images. The discriminator can easily remember…
Although 3D-aware GANs based on neural radiance fields have achieved competitive performance, their applicability is still limited to objects or scenes with the ground-truths or prediction models for clearly defined canonical camera poses.…
Facial attractiveness enhancement has been an interesting application in Computer Vision and Graphics over these years. It aims to generate a more attractive face via manipulations on image and geometry structure while preserving face…
While substantial progresses have been made in automated 2D portrait stylization, admirable 3D portrait stylization from a single user photo remains to be an unresolved challenge. One primary obstacle here is the lack of high quality…
Recent progress in NeRF-based GANs has introduced a number of approaches for high-resolution and high-fidelity generative modeling of human heads with a possibility for novel view rendering. At the same time, one must solve an inverse…
In a typical video conferencing setup, it is hard to maintain eye contact during a call since it requires looking into the camera rather than the display. We propose an eye contact correction model that restores the eye contact regardless…