Related papers: Matrix Multiplication and Number On the Forehead C…
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
Sketching is widely used in randomized linear algebra for low-rank matrix approximation, column subset selection, and many other problems, and it has gained significant traction in machine learning applications. However, sketching large…
Masked diffusion language models (MDLMs) are trained to in-fill positions in randomly masked sequences, in contrast to next-token prediction models. Discussions around MDLMs focus on two benefits: (1) any-order decoding and 2) multi-token…
We present a quantization scheme for a three-player Prisoner's Dilemma game. It is shown that entanglement plays a dominant role in the three-player quantum game. Four different types of payoffs are identified on the basis of different…
We consider the problem of secure distributed matrix multiplication in which a user wishes to compute the product of two matrices with the assistance of honest but curious servers. We show how to construct polynomial schemes for the outer…
In the past few years, successive improvements of the asymptotic complexity of square matrix multiplication have been obtained by developing novel methods to analyze the powers of the Coppersmith-Winograd tensor, a basic construction…
This paper presents an efficient technique for matrix-vector and vector-transpose-matrix multiplication in distributed-memory parallel computing environments, where the matrices are unstructured, sparse, and have a substantially larger…
We consider the representation of operators in terms of tensor networks and their application to ground-state approximation and time evolution of systems with long-range interactions. We provide an explicit construction to represent an…
Consider a market where a seller owns an item for sale and a buyer wants to purchase it. Each player has private information, known as their type. It can be costly and difficult for the players to reach an agreement through direct…
The main contribution of this paper is a new improved variant of the laser method for designing matrix multiplication algorithms. Building upon the recent techniques of [Duan, Wu, Zhou, FOCS 2023], the new method introduces several new…
Game theory's prescriptive power typically relies on full rationality and/or self-play interactions. In contrast, this work sets aside these fundamental premises and focuses instead on heterogeneous autonomous interactions between two or…
We explore multi-round quantum memoryless communication protocols. These are restricted version of multi-round quantum communication protocols. The "memoryless" term means that players forget history from previous rounds, and their behavior…
We consider large-scale linear inverse problems in Bayesian settings. We follow a recent line of work that applies the approximate message passing (AMP) framework to multi-processor (MP) computational systems, where each processor node…
We consider the multi-sender persuasion problem: multiple players with informational advantage signal to convince a single self-interested actor to take certain actions. This problem generalizes the seminal Bayesian Persuasion framework and…
Decimal multiplication is the task of multiplying two numbers in base $10^N.$ Specifically, we focus on the number-theoretic transform (NTT) family of algorithms. Using only portable techniques, we achieve a 3x-5x speedup over the mpdecimal…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
Human conversation involves continuous exchanges of speech and nonverbal cues such as head nods, gaze shifts, and facial expressions that convey attention and emotion. Modeling these bidirectional dynamics in 3D is essential for building…
Recent end-to-end task oriented dialog systems use memory architectures to incorporate external knowledge in their dialogs. Current work makes simplifying assumptions about the structure of the knowledge base, such as the use of triples to…
We show that, by using multiplicative weights in a game-theoretic thought experiment (and an important convexity result on the composition of multiplicative weights with the relative entropy function), a symmetric bimatrix game (that is, a…
For task-oriented dialog systems, training a Reinforcement Learning (RL) based Dialog Management module suffers from low sample efficiency and slow convergence speed due to the sparse rewards in RL.To solve this problem, many strategies…