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Normal estimation for 3D point clouds is a fundamental task in 3D geometry processing. The state-of-the-art methods rely on priors of fitting local surfaces learned from normal supervision. However, normal supervision in benchmarks comes…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Qing Li , Huifang Feng , Kanle Shi , Yue Gao , Yi Fang , Yu-Shen Liu , Zhizhong Han

Driven by successes in deep learning, computer vision research has begun to move beyond object detection and image classification to more sophisticated tasks like image captioning or visual question answering. Motivating such endeavors is…

Computer Vision and Pattern Recognition · Computer Science 2018-02-09 Matthew Klawonn , Eric Heim

We propose an approach to instance segmentation from 3D point clouds based on dynamic convolution. This enables it to adapt, at inference, to varying feature and object scales. Doing so avoids some pitfalls of bottom up approaches,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-17 Tong He , Chunhua Shen , Anton van den Hengel

Text-to-image models are showcasing the impressive ability to create high-quality and diverse generative images. Nevertheless, the transition from freehand sketches to complex scene images remains challenging using diffusion models. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Tianyu Zhang , Xiaoxuan Xie , Xusheng Du , Haoran Xie

We propose a method for detecting structural changes in a city using images captured from vehicular mounted cameras over traversals at two different times. We first generate 3D point clouds for each traversal from the images and approximate…

Computer Vision and Pattern Recognition · Computer Science 2021-03-29 Zi Jian Yew , Gim Hee Lee

3D scene flow estimation from point clouds is a low-level 3D motion perception task in computer vision. Flow embedding is a commonly used technique in scene flow estimation, and it encodes the point motion between two consecutive frames.…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Guangming Wang , Yunzhe Hu , Zhe Liu , Yiyang Zhou , Masayoshi Tomizuka , Wei Zhan , Hesheng Wang

We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…

Computer Vision and Pattern Recognition · Computer Science 2022-12-02 Jing Yu Koh , Harsh Agrawal , Dhruv Batra , Richard Tucker , Austin Waters , Honglak Lee , Yinfei Yang , Jason Baldridge , Peter Anderson

Scene flow prediction is a crucial underlying task in understanding dynamic scenes as it offers fundamental motion information. However, contemporary scene flow methods encounter three major challenges. Firstly, flow estimation solely based…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Zhiyang Lu , Qinghan Chen , Ming Cheng

The accurate reconstruction of dynamic street scenes is critical for applications in autonomous driving, augmented reality, and virtual reality. Traditional methods relying on dense point clouds and triangular meshes struggle with moving…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Peizhen Zheng , Dongjing Jiang , Qingchong Jiao , Redouane EL Bouchtaoui , Flynnwell Jianfei Zhang

Normal estimation on 3D point clouds is a fundamental problem in 3D vision and graphics. Current methods often show limited accuracy in predicting normals at sharp features (e.g., edges and corners) and less robustness to noise. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Weijia Wang , Xuequan Lu , Dasith de Silva Edirimuni , Xiao Liu , Antonio Robles-Kelly

Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Zhexiao Xiong , Zhang Chen , Zhong Li , Yi Xu , Nathan Jacobs

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Yao Wei , Martin Renqiang Min , George Vosselman , Li Erran Li , Michael Ying Yang

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder

We tackle the task of scene flow estimation from point clouds. Given a source and a target point cloud, the objective is to estimate a translation from each point in the source point cloud to the target, resulting in a 3D motion vector…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Yushan Zhang , Johan Edstedt , Bastian Wandt , Per-Erik Forssén , Maria Magnusson , Michael Felsberg

In this paper we propose a novel point cloud generator that is able to reconstruct and generate 3D point clouds composed of semantic parts. Given a latent representation of the target 3D model, the generation starts from a single point and…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Wei-Jan Ko , Hui-Yu Huang , Yu-Liang Kuo , Chen-Yi Chiu , Li-Heng Wang , Wei-Chen Chiu

Surface reconstruction is a fundamental problem in 3D graphics. In this paper, we propose a learning-based approach for implicit surface reconstruction from raw point clouds without normals. Our method is inspired by Gauss Lemma in…

Computer Vision and Pattern Recognition · Computer Science 2022-02-22 Dong Xiao , Siyou Lin , Zuoqiang Shi , Bin Wang

Graph neural networks stand as the predominant technique for graph representation learning owing to their strong expressive power, yet the performance highly depends on the availability of high-quality labels in an end-to-end manner. Thus…

Machine Learning · Computer Science 2024-11-27 Jiazheng Li , Jundong Li , Chuxu Zhang

Point clouds are an increasingly relevant data type but they are often corrupted by noise. We propose a deep neural network based on graph-convolutional layers that can elegantly deal with the permutation-invariance problem encountered by…

Computer Vision and Pattern Recognition · Computer Science 2020-07-07 Francesca Pistilli , Giulia Fracastoro , Diego Valsesia , Enrico Magli

We present a new deep point cloud rendering pipeline through multi-plane projections. The input to the network is the raw point cloud of a scene and the output are image or image sequences from a novel view or along a novel camera…

Computer Vision and Pattern Recognition · Computer Science 2020-06-26 Peng Dai , Yinda Zhang , Zhuwen Li , Shuaicheng Liu , Bing Zeng