Related papers: A Class of Algorithms for Quadratic Minimization
A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…
Submodular functions describe a variety of discrete problems in machine learning, signal processing, and computer vision. However, minimizing submodular functions poses a number of algorithmic challenges. Recent work introduced an…
We consider the problem of determining the length of the shortest paths between points on the surfaces of tetrahedra and cubes. Our approach parallels the concept of Alexandrov's star unfolding but focuses on specific polyhedra and uses…
Given the equations of the first and the second order surfaces in multidimensional space, our goal is to construct a univariate polynomial one of the zeros of which coincides with the square of the distance between these surfaces. To…
In this article, a globally convergent sequential quadratic programming (SQP) method is developed for multi-objective optimization problems with inequality type constraints. A feasible descent direction is obtained using a linear…
The parametric global minimum cut problem concerns a graph $G = (V,E)$ where the cost of each edge is an affine function of a parameter $\mu \in \mathbb{R}^d$ for some fixed dimension $d$. We consider the problems of finding the next…
Cutting-planes are one of the most important building blocks for solving large-scale integer programming (IP) problems to (near) optimality. The majority of cutting plane approaches rely on explicit rules to derive valid inequalities that…
We present a complete algorithm for finding an exact minimal polynomial from its approximate value by using an improved parameterized integer relation construction method. Our result is superior to the existence of error controlling on…
In this paper we propose a scalarization proximal point method to solve multiobjective unconstrained minimization problems with locally Lipschitz and quasiconvex vector functions. We prove, under natural assumptions, that the sequence…
Building on the blueprint from Goemans and Williamson (1995) for the Max-Cut problem, we construct a polynomial-time approximation algorithm for orthogonally constrained quadratic optimization problems. First, we derive a semidefinite…
Finding a \emph{single} best solution is the most common objective in combinatorial optimization problems. However, such a single solution may not be applicable to real-world problems as objective functions and constraints are only…
Given an orthogonal polygon $ P $ with $ n $ vertices, the goal of the watchman route problem is finding a path $ S $ of the minimum length in $ P $ such that every point of the polygon $ P $ is visible from at least one of the point of $ S…
Consider convex optimization problems subject to a large number of constraints. We focus on stochastic problems in which the objective takes the form of expected values and the feasible set is the intersection of a large number of convex…
We study the problem of finding neck-like features on a surface. Applications for such cuts include robotics, mesh segmentation, and algorithmic applications. We provide a new definition for a surface bottleneck -- informally, it is the…
$\newcommand{\Arr}{\mathcal{A}} \newcommand{\numS}{k} \newcommand{\ArrX}[1]{\Arr(#1)} \newcommand{\eps}{\varepsilon} \newcommand{\opt}{\mathsf{o}}$ For point sets $P_1, \ldots, P_\numS$, a set of lines $L$ is halving if any face of the…
In this paper, we solve a maximization problem where the objective function is quadratic and the constraints set is the reachable values set of a stable discrete-time affine system. This problem is equivalent to solve an infinite number of…
In the problem "Localization and trilateration with the minimum number of landmarks", we faced the 3-Guard and classic Art Gallery Problems. The goal of the art gallery problem is to find the minimum number of guards within a simple polygon…
We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…
Multi-homogeneous polynomial systems arise in many applications. We provide bit complexity estimates for solving them which, up to a few extra other factors, are quadratic in the number of solutions and linear in the height of the input…
In this paper we considerably extend the class of known $\alpha$-minimizing hypercones using sub-calibration methods. Indeed, the improvement of previous results follows from a careful analysis of special cubic and quartic polynomials.