Related papers: A Class of Algorithms for Quadratic Minimization
Given a geometric domain $P$, visibility-based search problems seek routes for one or more mobile agents ("watchmen") to move within $P$ in order to be able to see a portion (or all) of $P$, while optimizing objectives, such as the…
Consider the problem of minimizing a quadratic objective subject to quadratic equations. We study the semialgebraic region of objective functions for which this problem is solved by its semidefinite relaxation. For the Euclidean distance…
Quadratic Programming (QP) is the well-studied problem of maximizing over {-1,1} values the quadratic form \sum_{i \ne j} a_{ij} x_i x_j. QP captures many known combinatorial optimization problems, and assuming the unique games conjecture,…
The submodular partitioning problem asks to minimize, over all partitions $P$ of a ground set $V$, the sum of a given submodular function $f$ over the parts of $P$. The problem has seen considerable work in approximability, as it…
Polyhedral projection is a main operation of the polyhedron abstract domain.It can be computed via parametric linear programming (PLP), which is more efficient than the classic Fourier-Motzkin elimination method.In prior work, PLP was done…
The capability of discretization of matrix elements in the problem of quadratic functional minimization with linear member built on matrix in N-dimensional configuration space with discrete coordinates is researched. It is shown, that…
In this paper, we construct an algorithm for minimising piecewise smooth functions for which derivative information is not available. The algorithm constructs a pair of quadratic functions, one on each side of the point with smallest known…
The partition of a problem into smaller sub-problems satisfying certain properties is often a key ingredient in the design of divide-and-conquer algorithms. For questions related to location, the partition problem can be modeled, in…
We study the query version of constrained minimum link paths between two points inside a simple polygon $P$ with $n$ vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning…
Quadratic optimization problems (QPs) are ubiquitous, and solution algorithms have matured to a reliable technology. However, the precision of solutions is usually limited due to the underlying floating-point operations. This may cause…
A convex partition of a point set P in the plane is a planar partition of the convex hull of P with empty convex polygons or internal faces whose extreme points belong to P. In a convex partition, the union of the internal faces give the…
In a minimum $p$ union problem (Min$p$U), given a hypergraph $G=(V,E)$ and an integer $p$, the goal is to find a set of $p$ hyperedges $E'\subseteq E$ such that the number of vertices covered by $E'$ (that is $|\bigcup_{e\in E'}e|$) is…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
Facial reduction, FR, is a regularization technique for convex programs where the strict feasibility constraint qualification, CQ, fails. Though this CQ holds generically, failure is pervasive in applications such as semidefinite…
We give an algorithm that constructs the Hasse diagram of the face lattice of a convex polytope P from its vertex-facet incidences in time O(min{n,m}*a*f), where n is the number of vertices, m is the number of facets, a is the number of…
This paper presents an algorithmic framework for the minimization of strictly convex quadratic functions. The framework is flexible and generic. At every iteration the search direction is a linear combination of the negative gradient, as…
We propose a new algorithm to the problem of polygonal curve approximation based on a multiresolution approach. This algorithm is suboptimal but still maintains some optimality between successive levels of resolution using dynamic…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
To produce cartographic maps, simplification is typically used to reduce complexity of the map to a legible level. With schematic maps, however, this simplification is pushed far beyond the legibility threshold and is instead constrained by…
The problem of minimization of a quadratic functional depending on great number of binary variables is examined. 3 variants of minimization procedure are studied with the aid of computer simulation for spin-glass matrices. It is shown that…