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Animation, which is basically a form of pictorial presentation, has become the most prominent feature of technology-based learning environments. It refers to simulated motion pictures showing movement of drawn objects. Recently, educational…

Graphics · Computer Science 2013-12-09 Sajid Musa , Rushan Ziatdinov , Carol Griffiths

We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…

Computer Vision and Pattern Recognition · Computer Science 2018-12-05 Micha Livne , Leonid Sigal , Marcus A. Brubaker , David J. Fleet

How should zoomorphic, or bio-inspired, robots indicate to humans that interactions will be safe and fun? Here, a survey is used to measure how human willingness to interact with a simulated butterfly robot is affected by different flight…

Human-Computer Interaction · Computer Science 2024-04-29 Paige L. Reiter , Talia Y. Moore

Creating realistic animations of human faces with computer graphic models is still a challenging task. It is often solved either with tedious manual work or motion capture based techniques that require specialised and costly hardware.…

Computer Vision and Pattern Recognition · Computer Science 2021-04-13 Wolfgang Paier , Anna Hilsmann , Peter Eisert

Animation of humanoid characters is essential in various graphics applications, but requires significant time and cost to create realistic animations. We propose an approach to synthesize 4D animated sequences of input static 3D humanoid…

Graphics · Computer Science 2025-03-21 Marc Benedí San Millán , Angela Dai , Matthias Nießner

Climate change is becoming more visible, and human adaptation is required urgently to prevent greater damage. One particular domain of adaptation concerns daily mobility (work commute), with a significant portion of these trips being done…

Computers and Society · Computer Science 2025-02-14 Carole Adam

Climate change is profoundly affecting nearly all aspects of life on earth, including human societies, economies and health. Various human activities are responsible for significant greenhouse gas emissions, including data centres and other…

Computers and Society · Computer Science 2020-12-18 Loïc Lannelongue , Jason Grealey , Michael Inouye

Machines that can predict the effect of physical interactions on the dynamics of previously unseen object instances are important for creating better robots and interactive virtual worlds. In this work, we focus on predicting the dynamics…

Computer Vision and Pattern Recognition · Computer Science 2020-01-20 Davis Rempe , Srinath Sridhar , He Wang , Leonidas J. Guibas

Active walker models have recently proved their great value for describing the formation of clusters, periodic patterns, and spiral waves as well as the development of rivers, dielectric breakdown patterns, and many other structures. It is…

Statistical Mechanics · Physics 2009-10-31 Dirk Helbing , Frank Schweitzer , Joachim Keltsch , Peter Molnar

Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…

Human-Computer Interaction · Computer Science 2015-03-25 Sajid Musa , Rushan Ziatdinov , Omer Faruk Sozcu , Carol Griffiths

Text-to-motion models that generate sequences of human poses from textual descriptions are garnering significant attention. However, due to data scarcity, the range of motions these models can produce is still limited. For instance, current…

Machine Learning · Computer Science 2024-10-14 Clayton Leite , Yu Xiao

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

Computer Vision and Pattern Recognition · Computer Science 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

We introduce an approach to model surface properties governing bounces in everyday scenes. Our model learns end-to-end, starting from sensor inputs, to predict post-bounce trajectories and infer two underlying physical properties that…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Senthil Purushwalkam , Abhinav Gupta , Danny M. Kaufman , Bryan Russell

For the shape control of deformable free-form surfaces, simulation plays a crucial role in establishing the mapping between the actuation parameters and the deformed shapes. The differentiation of this forward kinematic mapping is usually…

Robotics · Computer Science 2024-05-16 Yingjun Tian , Guoxin Fang , Renbo Su , Weiming Wang , Simeon Gill , Andrew Weightman , Charlie C. L. Wang

Besides interacting correctly with other vehicles, automated vehicles should also be able to react in a safe manner to vulnerable road users like pedestrians or cyclists. For a safe interaction between pedestrians and automated vehicles,…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Adrian Holzbock , Alexander Tsaregorodtsev , Vasileios Belagiannis

We have developed a simulation technique that uses non-linear finite element analysis and elastic fracture mechanics to compute physically plausible motion for three-dimensional, solid objects as they break, crack, or tear. When these…

Graphics · Computer Science 2023-03-21 James F. O'Brien , Jessica K. Hodgins

Physical modeling method, represented by simulation and visualization of the principles in physics, is introduced in the shape extraction of the active contours. The objectives of adopting this concept are to address the several major…

Computer Vision and Pattern Recognition · Computer Science 2009-06-30 Hongyu Lu , Shanglian Bao

We present a method for retiming people in an ordinary, natural video -- manipulating and editing the time in which different motions of individuals in the video occur. We can temporally align different motions, change the speed of certain…

Computer Vision and Pattern Recognition · Computer Science 2021-10-04 Erika Lu , Forrester Cole , Tali Dekel , Weidi Xie , Andrew Zisserman , David Salesin , William T. Freeman , Michael Rubinstein

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Emily Yue-Ting Jia , Jiageng Mao , Zhiyuan Gao , Yajie Zhao , Yue Wang

Humans regularly interact with their surrounding objects. Such interactions often result in strongly correlated motion between humans and the interacting objects. We thus ask: "Is it possible to infer object properties from skeletal motion…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Qian Zheng , Weikai Wu , Hanting Pan , Niloy Mitra , Daniel Cohen-Or , Hui Huang