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After decades of research, sonification is still rarely adopted in consumer electronics, software and user interfaces. Outside the science and arts scenes the term sonification seems not well known to the public. As a means of science…
Even in the digital age, designers largely rely on physical material samples to illustrate their products, as existing visual representations fail to sufficiently reproduce the look and feel of real world materials. Here, we investigate the…
Solid materials may appear static, but at the atomic scale they are in constant vibrational motion. These vibrations, described by phonons, govern many key material properties, including structural stability, mechanical strength, optical…
The aim of this study is to teach an algorithm how to recognize different types of music. Users will submit songs for analysis. Since the algorithm hasn't heard these songs before, it needs to figure out what makes each song unique. It does…
We propose a visually conditioned music remixing system by incorporating deep visual and audio models. The method is based on a state of the art audio-visual source separation model which performs music instrument source separation with…
In this work, we explore the musical interface potential of the MindCube, an interactive device designed to study emotions. Embedding diverse sensors and input devices, this interface resembles a fidget cube toy commonly used to help users…
This paper introduces LIMITER, a gamified digital musical instrument for harnessing and performing microtonal and justly intonated sounds. While microtonality in Western music remains a niche and esoteric system that can be difficult both…
Music can be represented in multiple forms, such as in the audio form as a recording of a performance, in the symbolic form as a computer readable score, or in the image form as a scan of the sheet music. Music synchronisation provides a…
Mixed-reality (MR) soundscapes blend real-world sound with virtual audio from hearing devices, presenting intricate auditory information that is hard to discern and differentiate. This is particularly challenging for blind or visually…
In this work, we introduce Mozualization, a music generation and editing tool that creates multi-style embedded music by integrating diverse inputs, such as keywords, images, and sound clips (e.g., segments from various pieces of music or…
Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…
Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…
Musical features and descriptors could be coarsely divided into three levels of complexity. The bottom level contains the basic building blocks of music, e.g., chords, beats and timbre. The middle level contains concepts that emerge from…
We propose a system to adapt a user's music to their exercise by aligning high-energy music segments with intense intervals of the workout. Listening to music during exercise can boost motivation and performance. However, the structure of…
Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…
Artificial intelligence (AI) has been widely applied to music generation topics such as continuation, melody/harmony generation, genre transfer and music infilling application. Although with the burst interest to apply AI to music, there…
We introduce Music Flamingo, a novel large audio-language model designed to advance music (including song) understanding in foundational audio models. While audio-language research has progressed rapidly, music remains challenging due to…
Music is a form of expression that often requires interaction between players. If one wishes to interact in such a musical way with a computer, it is necessary for the machine to be able to interpret the input given by the human to find its…
With the proliferation of video platforms on the internet, recording musical performances by mobile devices has become commonplace. However, these recordings often suffer from degradation such as noise and reverberation, which negatively…
Music visualization is an important medium that enables synesthetic experiences and creative inspiration. However, previous research focused mainly on the technical and theoretical aspects, overlooking users' everyday interaction with music…