Related papers: Prioritized offline Goal-swapping Experience Repla…
A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay,…
Continual learning, the setting where a learning agent is faced with a never ending stream of data, continues to be a great challenge for modern machine learning systems. In particular the online or "single-pass through the data" setting…
Effective reinforcement learning (RL) for complex stochastic systems requires leveraging historical data collected in previous iterations to accelerate policy optimization. Classical experience replay treats all past observations uniformly…
In this paper, we consider a transfer reinforcement learning problem involving agents with different action spaces. Specifically, for any new unseen task, the goal is to use a successful demonstration of this task by an expert agent in its…
Offline goal-conditioned reinforcement learning (GCRL) is a practical reinforcement learning paradigm that aims to learn goal-conditioned policies from reward-free offline data. Despite recent advances in hierarchical architectures such as…
On-policy deep reinforcement learning algorithms have low data utilization and require significant experience for policy improvement. This paper proposes a proximal policy optimization algorithm with prioritized trajectory replay (PTR-PPO)…
We consider the problem of sequential recommendation, where the current recommendation is made based on past interactions. This recommendation task requires efficient processing of the sequential data and aims to provide recommendations…
Offline reinforcement learning (RL) aims to learn a policy that maximizes the expected return using a given static dataset of transitions. However, offline RL faces the distribution shift problem. The policy constraint offline RL method is…
Reinforcement learning serves as a potent tool for modeling dynamic user interests within recommender systems, garnering increasing research attention of late. However, a significant drawback persists: its poor data efficiency, stemming…
In reinforcement learning (RL), experience replay-based sampling techniques play a crucial role in promoting convergence by eliminating spurious correlations. However, widely used methods such as uniform experience replay (UER) and…
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills…
Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not…
We present a detailed study of Deep Q-Networks in finite environments, emphasizing the impact of epsilon-greedy exploration schedules and prioritized experience replay. Through systematic experimentation, we evaluate how variations in…
Reinforcement learning (RL) in non-stationary environments is challenging, as changing dynamics and rewards quickly make past experiences outdated. Traditional experience replay (ER) methods, especially those using TD-error prioritization,…
Tasks in which rewards depend upon past information not available in the current observation set can only be solved by agents that are equipped with short-term memory. Usual choices for memory modules include trainable recurrent hidden…
This paper presents a novel framework for goal-oriented semantic communications leveraging recursive early exit models. The proposed approach is built on two key components. First, we introduce an innovative early exit strategy that…
Large language models often require fine-tuning to better align their behavior with user intent at deployment. Existing approaches are commonly divided into online and offline paradigms. Online methods, such as RL-based alignment, can…
Among various branches of offline reinforcement learning (RL) methods, goal-conditioned supervised learning (GCSL) has gained increasing popularity as it formulates the offline RL problem as a sequential modeling task, therefore bypassing…
Prioritized Experience Replay (PER) enables the model to learn more about relatively important samples by artificially changing their accessed frequencies. However, this non-uniform sampling method shifts the state-action distribution that…
Even though reinforcement-learning-based algorithms achieved superhuman performance in many domains, the field of robotics poses significant challenges as the state and action spaces are continuous, and the reward function is predominantly…