Related papers: VQ3D: Learning a 3D-Aware Generative Model on Imag…
Liquify is a common technique for image editing, which can be used for image distortion. Due to the uncertainty in the distortion variation, restoring distorted images caused by liquify filter is a challenging task. To edit images in an…
This paper presents a novel approach to inpainting 3D regions of a scene, given masked multi-view images, by distilling a 2D diffusion model into a learned 3D scene representation (e.g. a NeRF). Unlike 3D generative methods that explicitly…
Ever-larger language models with ever-increasing capabilities are by now well-established text processing tools. Alas, information extraction tasks such as named entity recognition are still largely unaffected by this progress as they are…
Unsupervised generation of clothed virtual humans with various appearance and animatable poses is important for creating 3D human avatars and other AR/VR applications. Existing methods are either limited to rigid object modeling, or not…
The malicious misuse and widespread dissemination of AI-generated images pose a significant threat to the authenticity of online information. Current detection methods often struggle to generalize to unseen generative models, and the rapid…
Vector-Quantized (VQ-based) generative models usually consist of two basic components, i.e., VQ tokenizers and generative transformers. Prior research focuses on improving the reconstruction fidelity of VQ tokenizers but rarely examines how…
We present a method to learn the 3D surface of objects directly from a collection of images. Previous work achieved this capability by exploiting additional manual annotation, such as object pose, 3D surface templates, temporal continuity…
We present variational generative adversarial networks, a general learning framework that combines a variational auto-encoder with a generative adversarial network, for synthesizing images in fine-grained categories, such as faces of a…
3D reconstruction from single view images is an ill-posed problem. Inferring the hidden regions from self-occluded images is both challenging and ambiguous. We propose a two-pronged approach to address these issues. To better incorporate…
We study the problem of synthesizing immersive 3D indoor scenes from one or more images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while…
We present a self-supervised learning approach to learning monocular 3D face reconstruction with a pose guidance network (PGN). First, we unveil the bottleneck of pose estimation in prior parametric 3D face learning methods, and propose to…
Existing image-to-image transformation approaches primarily focus on synthesizing visually pleasing data. Generating images with correct identity labels is challenging yet much less explored. It is even more challenging to deal with image…
Face portrait line drawing is a unique style of art which is highly abstract and expressive. However, due to its high semantic constraints, many existing methods learn to generate portrait drawings using paired training data, which is…
Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s)…
3D meshes are fundamental data representations for capturing complex geometric shapes in computer vision and graphics applications. While Convolutional Neural Networks (CNNs) have excelled in structured data like images, extending them to…
We introduce 3inGAN, an unconditional 3D generative model trained from 2D images of a single self-similar 3D scene. Such a model can be used to produce 3D "remixes" of a given scene, by mapping spatial latent codes into a 3D volumetric…
Remarkable progress has been achieved in image generation with the introduction of generative models. However, precisely controlling the content in generated images remains a challenging task due to their fundamental training objective.…
Humans have a strong intuitive understanding of the 3D environment around us. The mental model of the physics in our brain applies to objects of different materials and enables us to perform a wide range of manipulation tasks that are far…
Visual Question Generation (VQG) is a task to generate questions from images. When humans ask questions about an image, their goal is often to acquire some new knowledge. However, existing studies on VQG have mainly addressed question…
We tackle the task of NeRF inversion for style-based neural radiance fields, (e.g., StyleNeRF). In the task, we aim to learn an inversion function to project an input image to the latent space of a NeRF generator and then synthesize novel…