Related papers: Anticipating Next Active Objects for Egocentric Vi…
In a wearable camera video, we see what the camera wearer sees. While this makes it easy to know roughly what he chose to look at, it does not immediately reveal when he was engaged with the environment. Specifically, at what moments did…
Egocentric action recognition is essential for healthcare and assistive technology that relies on egocentric cameras because it allows for the automatic and continuous monitoring of activities of daily living (ADLs) without requiring any…
Action anticipation in egocentric videos is a difficult task due to the inherently multi-modal nature of human actions. Additionally, some actions happen faster or slower than others depending on the actor or surrounding context which could…
Long-term action anticipation from egocentric video is critical for applications such as human-computer interaction and assistive technologies, where anticipating user intent enables proactive and context-aware AI assistance. However,…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
We introduce an approach for pre-training egocentric video models using large-scale third-person video datasets. Learning from purely egocentric data is limited by low dataset scale and diversity, while using purely exocentric…
We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection…
This report describes our submission called "TarHeels" for the Ego4D: Object State Change Classification Challenge. We use a transformer-based video recognition model and leverage the Divided Space-Time Attention mechanism for classifying…
Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset…
While egocentric video is becoming increasingly popular, browsing it is very difficult. In this paper we present a compact 3D Convolutional Neural Network (CNN) architecture for long-term activity recognition in egocentric videos.…
Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…
This technical report analyzes an egocentric video action detection method we used in the 2021 EPIC-KITCHENS-100 competition hosted in CVPR2021 Workshop. The goal of our task is to locate the start time and the end time of the action in the…
In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at…
We address the problem of detecting attention targets in video. Our goal is to identify where each person in each frame of a video is looking, and correctly handle the case where the gaze target is out-of-frame. Our novel architecture…
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed…
Egocentric vision holds great promises for increasing access to visual information and improving the quality of life for people with visual impairments, with object recognition being one of the daily challenges for this population. While we…
Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic…
Most of the existing works on human activity analysis focus on recognition or early recognition of the activity labels from complete or partial observations. Similarly, almost all of the existing video captioning approaches focus on the…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a…