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Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

The animation of network visualizations poses technical and theoretical challenges. Rather stable patterns are required before the mental map enables a user to make inferences over time. In order to enhance stability, we developed an…

Physics and Society · Physics 2008-09-29 Loet Leydesdorff , Thomas Schank , Andrea Scharnhorst , Wouter De Nooy

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

The paper concerns affective information systems that represent and visualize human emotional states. The goal of the study was to find typical representations of discrete and dimensional emotion models in terms of color, size, speed,…

Human-Computer Interaction · Computer Science 2026-04-14 Michal R Wrobel , Agnieszka Landowska , Karolina Makuch

The usage of virtual avatars in healthcare applications has become widely popular; however, certain critical aspects, such as social distancing and avatar size, remain insufficiently explored. This research investigates user experience and…

The full-body illusion (FBI) refers to the experience of perceiving a virtual avatar as one's own body. In virtual reality (VR) environments, inducing the FBI has been shown to modulate users' bodily experiences and behavior. Previous…

Human-Computer Interaction · Computer Science 2026-03-18 Kureha Hamagashira , Miyuki Azuma , Sotaro Shimada

With the advent of generative AI and large language models, embodied conversational agents are becoming synonymous with online interactions. These agents possess vast amounts of knowledge but suffer from exhibiting limited emotional…

Human-Computer Interaction · Computer Science 2026-02-27 Abhishek Kulkarni , Alexander Barquero , Pavitra Lahari , Aryaan Shaikh , Sarah Brown

Wellbeing AI has been becoming a new trend in individuals' mental health, organizational health, and flourishing our societies. Various applications of wellbeing AI have been introduced to our daily lives. While social relationships within…

Computers and Society · Computer Science 2022-03-15 Hiro Taiyo Hamada , Ryota Kanai

Voice messages, by nature, prevent users from gauging the emotional tone without fully diving into the audio content. This hinders the shared emotional experience at the pre-retrieval stage. Research scarcely explored "Emotional…

Human-Computer Interaction · Computer Science 2024-02-13 Pengcheng An , Jiawen Zhu , Zibo Zhang , Yifei Yin , Qingyuan Ma , Che Yan , Linghao Du , Jian Zhao

Few VR applications and games implement captioning of speech and audio cues, which either inhibits or prevents access of their application by deaf or hard of hearing (DHH) users, new language learners, and other caption users. Additionally,…

Human-Computer Interaction · Computer Science 2022-10-28 Pranav Pidathala , Dawson Franz , James Waller , Raja Kushalnagar , Christian Vogler

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

Understanding user behaviors on social media has garnered significant scholarly attention, enhancing our comprehension of how virtual platforms impact society and empowering decision-makers. Simulating social media behaviors provides a…

Human-Computer Interaction · Computer Science 2025-06-18 Ziyue Lin , Yi Shan , Lin Gao , Xinghua Jia , Siming Chen

In contemporary information ecologies saturated with misinformation, disinformation, and a distrust of science itself, public data communication faces significant hurdles. Although visualization research has broadened criteria for effective…

Human-Computer Interaction · Computer Science 2025-08-12 Michelle Morgenstern , Amy Rae Fox , Graham M. Jones , Arvind Satyanarayan

The integration of the physical capabilities of an industrial collaborative robot with a social virtual character may represent a viable solution to enhance the workers' perception of the system as an embodied social entity and increase…

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-Computer Interaction · Computer Science 2024-12-25 Gaël Van der Lee , Anatole Lécuyer , Maxence Naud , Reinhold Scherer , François Cabestaing , Hakim Si-Mohammed

Virtual reality (VR) is an emerging technology of great societal potential. Some of its most exciting and promising use cases include remote scene content and untethered lifelike navigation. This article first highlights the relevance of…

Networking and Internet Architecture · Computer Science 2022-08-11 Jacob Chakareski , Mahmudur Khan , Murat Yuksel

The appearance of a virtual avatar significantly influences its perceived appropriateness and the user's experience, particularly in healthcare applications. This study analyzed interactions with six avatars of varying characteristics in a…

Human-Computer Interaction · Computer Science 2025-10-31 Navid Ashrafi , Philipp Graf , Manuela Marquardt , Francesco Vona , Julia Schorlemmer , Jan-Niklas Voigt-Antons

We present a novel large-scale dataset and accompanying machine learning models aimed at providing a detailed understanding of the interplay between visual content, its emotional effect, and explanations for the latter in language. In…

Computer Vision and Pattern Recognition · Computer Science 2021-01-20 Panos Achlioptas , Maks Ovsjanikov , Kilichbek Haydarov , Mohamed Elhoseiny , Leonidas Guibas

A virtual embodiment can benefit conversational agents, but it is unclear how their personalities and non-verbal behavior influence the User Experience and Social Presence in Augmented Reality (AR). We asked 30 users to converse with a…

Human-Computer Interaction · Computer Science 2024-03-18 Katerina Koleva , Maurizio Vergari , Tanja Kojić , Sebastian Möller , Jan-Niklas Voigt-Antons
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