Related papers: Quantum free games
We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…
We propose a communication game in the sequential measurement scenario, involving a sender and two receivers with restricted communication among the latter parties. In the framework of the prepare-transform-measure scenario, we find a…
We bound separations between the entangled and classical values for several classes of nonlocal $t$-player games. Our motivating question is whether there is a family of $t$-player XOR games for which the entangled bias is $1$ but for which…
Quantum games embody non-intuitive consequences of quantum phenomena, such as entanglement and contextuality. The Mermin-Peres game is a simple example, demonstrating how two players can utilise shared quantum information to win a no -…
Quantum information and computation provide a fascinating twist on the notion of proofs in computational complexity theory. For instance, one may consider a quantum computational analogue of the complexity class \class{NP}, known as QMA, in…
In this thesis we introduce quantum refereed games, which are quantum interactive proof systems with two competing provers. We focus on a restriction of this model that we call "short quantum games" and we prove an upper bound and a lower…
In this work we construct tests that allow a classical user to certify high dimensional entanglement in uncharacterized and possibly noisy quantum devices. We present a family of non-local games $\{G_n\}$ that for all $n$ certify states…
We give a concise and self-contained introduction to the theory of Quantum Games by reviewing the seminal works of Meyer, Eisert-Wilkens-Lewenstein, Marinatto-Weber and Landsburg, which initiated the study of this field. By generalizing…
The non-local game scenario provides a powerful framework to study the limitations of classical and quantum correlations, by studying the upper bounds of the winning probabilities those correlations offer in cooperation games where…
We demonstrate a two-player communication problem that can be solved in the one-way quantum model by a 0-error protocol of cost O (log n) but requires exponentially more communication in the classical interactive (bounded error) model.
We analyze utility of communication channels in absence of any short of quantum or classical correlation shared between the sender and the receiver. To this aim, we propose a class of two-party communication games, and show that the games…
We prove a deterministic exponential time upper bound for Quantum Merlin-Arthur games with k unentangled provers. This is the first non-trivial upper bound of QMA(k) better than NEXP and can be considered an exponential improvement, unless…
Classical satisfiability (SAT) and quantum satisfiability (QSAT) are complete problems for the complexity classes NP and QMA which are believed to be intractable for classical and quantum computers, respectively. Statistical ensembles of…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
In this paper we consider the following question: how many bits of classical communication and shared random bits are necessary to simulate a quantum protocol involving Alice and Bob where they share k entangled quantum bits and do not…
Entanglement is perhaps the most non-classical manifestation of quantum mechanics. Among its many interesting applications to information processing, it can be harnessed to reduce the amount of communication required to process a variety of…
We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and it will be of importance for…
Let L be a language decided by a constant-round quantum Arthur-Merlin (QAM) protocol with negligible soundness error and all but possibly the last message being classical. We prove that if this protocol is zero knowledge with a black-box,…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
The two-players $N$ strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme (Phys. Rev. Lett. 83 (1999), 3077) are considered. Group theoretical methods are applied to the problem of finding a general form of gate…