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College students are increasingly affected by stress, anxiety, and depression, yet face barriers to traditional mental health care. This study evaluated the efficacy of a mobile health (mHealth) intervention, Mental Health Evaluation and…

Human-Computer Interaction · Computer Science 2025-05-28 Alan Ta , Nilsu Salgin , Mustafa Demir , Kala Phillips Reindel , Ranjana K. Mehta , Anthony McDonald , Carly McCord , Farzan Sasangohar

Time pressure and question difficulty can trigger stress and cognitive overload in web-based surveys, compromising data quality and user experience. Most stress detection methods are based on low-resolution self-reports, which are poorly…

Human-Computer Interaction · Computer Science 2026-01-27 Ailin Liu , Francesco Chiossi , Felix Henninger , Lisa Bondo Andersen , Tobias Wistuba , Sonja Greven , Frauke Kreuter , Fiona Draxler

Stress is various mental health disorders including depression and anxiety among college students. Early stress diagnosis and intervention may lower the risk of developing mental illnesses. We examined a machine learning-based method for…

Human-Computer Interaction · Computer Science 2023-09-21 Moein Razavi , Anthony McDonald , Ranjana Mehta , Farzan Sasangohar

Virtual reality (VR) is widely used for procedural medical training, yet most simulators emphasize realism while providing limited formative feedback. We examine how gamification affects performance, workload, and experiential quality in VR…

Human-Computer Interaction · Computer Science 2026-05-04 Mohammad Raihanul Bashar , Alejandro Olivares Hernandez , Yahia Zine , Anil Ufuk Batmaz

Introduction. The stress response has both subjective, psychological and objectively measurable, biological components. Both of them can be expressed differently from person to person, complicating the development of a generic stress…

Artificial Intelligence · Computer Science 2023-04-18 Gideon Vos , Kelly Trinh , Zoltan Sarnyai , Mostafa Rahimi Azghadi

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

In healthcare, detecting stress and enabling individuals to monitor their mental health and wellbeing is challenging. Advancements in wearable technology now enable continuous physiological data collection. This data can provide insights…

Computers and Society · Computer Science 2023-06-09 Zachary Dair , Muhammad Muneeb Saad , Urja Pawar , Samantha Dockray , Ruairi O'Reilly

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

Since stress contributes to a broad range of mental and physical health problems, the objective assessment of stress is essential for behavioral and physiological studies. Although several studies have evaluated stress levels in controlled…

Machine Learning · Computer Science 2021-08-03 Ali Tazarv , Sina Labbaf , Stephanie M. Reich , Nikil Dutt , Amir M. Rahmani , Marco Levorato

Background: Studies have shown the potential adverse health effects, ranging from headaches to cardiovascular disease, associated with long-term negative emotions and chronic stress. Since many indicators of stress are imperceptible to…

Machine Learning · Computer Science 2023-08-29 Joe Li , Peter Washington

Fatigue is a loss in cognitive or physical performance due to physiological factors such as insufficient sleep, long work hours, stress, and physical exertion. It adversely affects the human body and can slow reaction times, reduce…

Human-Computer Interaction · Computer Science 2022-10-27 Ashish Jaiswal , Mohammad Zaki Zadeh , Aref Hebri , Fillia Makedon

Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning…

Human-Computer Interaction · Computer Science 2024-05-10 Minghao Cai , Carrie Demmans Epp

Study Objective: Machine learning models have advanced medical image processing and can yield faster, more accurate diagnoses. Despite a wealth of available medical imaging data, high-quality labeled data for model training is lacking. We…

Gamification represents an effective way to incentivize user behavior across a number of computing applications. However, despite the fact that physical activity is essential for a healthy lifestyle, surprisingly little is known about how…

Computers and Society · Computer Science 2017-02-27 Ali Shameli , Tim Althoff , Amin Saberi , Jure Leskovec

With the growing popularity of wearable devices, the ability to utilize physiological data collected from these devices to predict the wearer's mental state such as mood and stress suggests great clinical applications, yet such a task is…

Machine Learning · Computer Science 2019-06-28 Abhinav Shaw , Natcha Simsiri , Iman Deznaby , Madalina Fiterau , Tauhidur Rahaman

Cognitive reappraisal is a well-studied emotion regulation strategy that helps individuals reinterpret stressful situations to reduce their impact. Many digital mental health tools struggle to support this process because rigid scripts fail…

Human-Computer Interaction · Computer Science 2026-01-05 Ananya Bhattacharjee , Jina Suh , Mohit Chandra , Javier Hernandez

Serious games for health are designed with specific health objectives and are increasingly being used in mental health interventions. Leveraging sensor equipped handheld devices such as smartphones and smartwatches, these games can provide…

Human-Computer Interaction · Computer Science 2025-11-26 Md Mosharaf Hossan , Rifat Ara Tasnim , Farjana Z Eishita

Commercial wearables from Fitbit, Garmin, and Whoop have recently introduced real-time notifications based on detecting changes in physiological responses indicating potential stress. In this paper, we investigate how these new capabilities…

Human-Computer Interaction · Computer Science 2024-01-30 Sameer Neupane , Mithun Saha , Nasir Ali , Timothy Hnat , Shahin Alan Samiei , Anandatirtha Nandugudi , David M. Almeida , Santosh Kumar

Smartphone sensing offers an unobtrusive and scalable way to track daily behaviors linked to mental health, capturing changes in sleep, mobility, and phone use that often precede symptoms of stress, anxiety, or depression. While most prior…

Machine Learning · Computer Science 2026-01-14 Kaidong Feng , Zhu Sun , Roy Ka-Wei Lee , Xun Jiang , Yin-Leng Theng , Yi Ding
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