English
Related papers

Related papers: Listen2Scene: Interactive material-aware binaural …

200 papers

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

We present DiffuScene for indoor 3D scene synthesis based on a novel scene configuration denoising diffusion model. It generates 3D instance properties stored in an unordered object set and retrieves the most similar geometry for each…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Jiapeng Tang , Yinyu Nie , Lev Markhasin , Angela Dai , Justus Thies , Matthias Nießner

Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely…

Sound · Computer Science 2022-02-23 Yinfeng Yu , Wenbing Huang , Fuchun Sun , Changan Chen , Yikai Wang , Xiaohong Liu

Environmental audio tagging is a newly proposed task to predict the presence or absence of a specific audio event in a chunk. Deep neural network (DNN) based methods have been successfully adopted for predicting the audio tags in the…

Sound · Computer Science 2017-02-28 Yong Xu , Qiuqiang Kong , Qiang Huang , Wenwu Wang , Mark D. Plumbley

We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Minkwan Kim , Changwoon Choi , Young Min Kim

We propose an end to end deep learning approach for generating real-time facial animation from just audio. Specifically, our deep architecture employs deep bidirectional long short-term memory network and attention mechanism to discover the…

Machine Learning · Computer Science 2019-05-28 Guanzhong Tian , Yi Yuan , Yong liu

Implicit Neural Representations (INRs) are nowadays used to represent multimedia signals across various real-life applications, including image super-resolution, image compression, or 3D rendering. Existing methods that leverage INRs are…

Machine Learning · Computer Science 2023-06-21 Filip Szatkowski , Karol J. Piczak , Przemysław Spurek , Jacek Tabor , Tomasz Trzciński

We present SPEAR, a continuous receiver-to-receiver acoustic neural warping field for spatial acoustic effects prediction in an acoustic 3D space with a single stationary audio source. Unlike traditional source-to-receiver modelling methods…

Sound · Computer Science 2024-06-18 Yuhang He , Shitong Xu , Jia-Xing Zhong , Sangyun Shin , Niki Trigoni , Andrew Markham

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Jingxiang Sun , Xuan Wang , Lizhen Wang , Xiaoyu Li , Yong Zhang , Hongwen Zhang , Yebin Liu

Limited by the computational efficiency and accuracy, generating complex 3D scenes remains a challenging problem for existing generation networks. In this work, we propose DepthGAN, a novel method of generating depth maps with only semantic…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Yidi Li , Yiqun Wang , Zhengda Lu , Jun Xiao

Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-23 Luca Barbisan , Marco Levorato , Fabrizio Riente

Speech enhancement is an essential task of improving speech quality in noise scenario. Several state-of-the-art approaches have introduced visual information for speech enhancement,since the visual aspect of speech is essentially unaffected…

Audio and Speech Processing · Electrical Eng. & Systems 2022-04-21 Xinmeng Xu , Yang Wang , Dongxiang Xu , Yiyuan Peng , Cong Zhang , Jie Jia , Binbin Chen

Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…

Sound · Computer Science 2017-05-24 Atul Rungta , Nicholas Rewkowski , Roberta Klatzky , Ming Lin , Dinesh Manocha

We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Kim Sung-Bin , Kim Jun-Seong , Junseok Ko , Yewon Kim , Tae-Hyun Oh

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Generating realistic audio for human actions is important for many applications, such as creating sound effects for films or virtual reality games. Existing approaches implicitly assume total correspondence between the video and audio…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Changan Chen , Puyuan Peng , Ami Baid , Zihui Xue , Wei-Ning Hsu , David Harwath , Kristen Grauman

The human brain contextually exploits heterogeneous sensory information to efficiently perform cognitive tasks including vision and hearing. For example, during the cocktail party situation, the human auditory cortex contextually integrates…

Sound · Computer Science 2021-12-17 Mandar Gogate , Kia Dashtipour , Amir Hussain

Existing dominant methods for audio generation include Generative Adversarial Networks (GANs) and diffusion-based methods like Flow Matching. GANs suffer from slow convergence during training, while diffusion methods require multi-step…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-10 Zengwei Yao , Wei Kang , Han Zhu , Liyong Guo , Lingxuan Ye , Fangjun Kuang , Weiji Zhuang , Zhaoqing Li , Zhifeng Han , Long Lin , Daniel Povey

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan