Related papers: A Game-Theoretic Approach to Solving the Roman Dom…
In this paper, we investigate a prescribed-time and fully distributed Nash Equilibrium (NE) seeking problem for continuous-time noncooperative games. By exploiting pseudo-gradient play and consensus-based schemes, various distributed NE…
A dominating set D in a graph G is a subset of its vertices such that every vertex of the graph which does not belong to set D is adjacent to at least one vertex from set D. A set of vertices of graph G is a global dominating set if it is a…
Let $G=(V,E)$ be a graph of order $n$ and let $\gamma _{R}(G)$ and $\partial (G)$ denote the Roman domination number and the differential of $G,$ respectively. In this paper we prove that for any integer $k\geq 0$, if $G$ is a graph of…
This paper presents algorithms for non-zero sum nonlinear constrained dynamic games with full information. Such problems emerge when multiple players with action constraints and differing objectives interact with the same dynamic system.…
A fortification game (FG) is a three-level, two-player Stackelberg game, also known as defender-attacker-defender game, in which at the uppermost level, the defender selects some assets to be protected from potential malicious attacks. At…
This paper proposes a game-theoretic method to address the problem of optimal detector placement in a networked control system under cyber-attacks. The networked control system is composed of interconnected agents where each agent is…
Distributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using…
Structured game representations have recently attracted interest as models for multi-agent artificial intelligence scenarios, with rational behavior most commonly characterized by Nash equilibria. This paper presents efficient, exact…
The concept of Roman domination has recently been studied concerning enumerating and counting (WG 2022). It has been shown that minimal Roman dominating functions can be enumerated with polynomial delay, contrasting what is known about…
In this paper, we investigate the impact of introducing relative entropy regularization on the Nash Equilibria (NE) of General-Sum $N$-agent games, revealing the fact that the NE of such games conform to linear Gaussian policies. Moreover,…
Network congestion games are a convenient model for reasoning about routing problems in a network: agents have to move from a source to a target vertex while avoiding congestion, measured as a cost depending on the number of players using…
Thanks to the rapid development of information technology, the size of the wireless network becomes larger and larger, which makes spectrum resources more precious than ever before. To improve the efficiency of spectrum utilization, game…
Given a graph $G = (V, E)$, a signed Roman dominating function is a function $f: V \rightarrow \{-1, 1, 2\}$ such that for every vertex $u \in V$: $\sum_{v \in N[u]} f(v) \geq 1$ and for every vertex $u \in V$ with $f(u) = -1$, there exists…
In this work, we introduce a game-theoretic model that assesses the cyber-security risk of cloud networks and informs security experts on the optimal security strategies. Our approach combines game theory, combinatorial optimization, and…
Equilibria of realistic multiplayer games constitute a key solution concept both in practical applications, such as online advertising auctions and electricity markets, and in analytical frameworks used to study strategic voting in…
Let $G = (V,E)$ be a simple, undirected and connected graph. A connected (total) dominating set $S \subseteq V$ is a secure connected (total) dominating set of $G$, if for each $ u \in V \setminus S$, there exists $v \in S$ such that $uv…
We present a simulation-based approach for solution of mean field games (MFGs), using the framework of empirical game-theoretical analysis (EGTA). Our primary method employs a version of the double oracle, iteratively adding strategies…
We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size such that, when the actions of these…
We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…
We consider seeking a Nash equilibrium (NE) of a monotone game, played by dynamic agents which are modeled as a class of lower-triangular nonlinear uncertain dynamics with external disturbances. We establish a general framework that…