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Tatami puzzles are pencil puzzles with an objective to partition a rectangular grid into rectangular regions such that no four regions share a corner point, as well as satisfying other constraints. In this paper, we develop a physical…

Cryptography and Security · Computer Science 2025-06-10 Suthee Ruangwises

Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle contains exactly one number equal to the area of that rectangle.…

Cryptography and Security · Computer Science 2022-10-26 Suthee Ruangwises , Toshiya Itoh

Nonogram is a pencil puzzle consisting of a rectangular white grid where the player has to paint some cells black according to given constraints. In 2010, Chien and Hon constructed a physical card-based zero-knowledge proof protocol for…

Computational Complexity · Computer Science 2023-07-20 Suthee Ruangwises

Sudoku is a famous logic puzzle where the player has to fill a number between 1 and 9 into each empty cell of a $9 \times 9$ grid such that every number appears exactly once in each row, each column, and each $3 \times 3$ block. In 2020,…

Cryptography and Security · Computer Science 2022-05-19 Suthee Ruangwises

An undirected graph $G$ is known to both the prover $P$ and the verifier $V$, but only $P$ knows a subgraph $H$ of $G$. Without revealing any information about $H$, $P$ wants to convince $V$ that $H$ is a connected spanning subgraph of $G$,…

Cryptography and Security · Computer Science 2021-10-14 Suthee Ruangwises , Toshiya Itoh

Ball sort puzzle is a popular logic puzzle consisting of several bins containing balls of multiple colors. Each bin works like a stack; a ball has to follow the last-in first-out order. The player has to sort the balls by color such that…

Cryptography and Security · Computer Science 2023-12-04 Suthee Ruangwises

Numberlink is a logic puzzle with an objective to connect all pairs of cells with the same number by non-crossing paths in a rectangular grid. In this paper, we propose a physical protocol of zero-knowledge proof for Numberlink using a deck…

Cryptography and Security · Computer Science 2021-06-01 Suthee Ruangwises , Toshiya Itoh

Makaro is a logic puzzle with an objective to fill numbers into a rectangular grid to satisfy certain conditions. In 2018, Bultel et al. developed a physical zero-knowledge proof (ZKP) protocol for Makaro using a deck of cards, which allows…

Cryptography and Security · Computer Science 2023-01-03 Suthee Ruangwises , Toshiya Itoh

We consider a problem, which we call secure grouping, of dividing a number of parties into some subsets (groups) in the following manner: Each party has to know the other members of his/her group, while he/she may not know anything about…

Cryptography and Security · Computer Science 2018-10-17 Yuji Hashimoto , Kazumasa Shinagawa , Koji Nuida , Masaki Inamura , Goichiro Hanaoka

Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in…

Cryptography and Security · Computer Science 2021-11-11 Suthee Ruangwises , Toshiya Itoh

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many…

Cryptography and Security · Computer Science 2022-10-26 Suthee Ruangwises

The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This…

Quantum Physics · Physics 2017-12-29 James R. Wootton

In this paper we study the computational complexity of functions that have efficient card-based protocols. Card-based protocols were proposed by den Boer [EUROCRYPT '89] as a means for secure two-party computation. Our contribution is…

Computational Complexity · Computer Science 2020-10-19 Pavel Dvořák , Michal Koucký

We introduce several methods of decomposition for two player normal form games. Viewing the set of all games as a vector space, we exhibit explicit orthonormal bases for the subspaces of potential games, zero-sum games, and their orthogonal…

Computer Science and Game Theory · Computer Science 2011-07-19 Sung-Ha Hwang , Luc Rey-Bellet

Zeiger is a pencil puzzle consisting of a rectangular grid, with each cell having an arrow pointing in horizontal or vertical direction. Some cells also contain a positive integer. The objective of this puzzle is to fill a positive integer…

Computational Complexity · Computer Science 2025-03-04 Suthee Ruangwises

Secure multi-party computation is an area in cryptography which studies how multiple parties can compare their private information without revealing it. Besides digital protocols, many unconventional protocols for secure multi-party…

Cryptography and Security · Computer Science 2026-03-18 Suthee Ruangwises

In this paper, we propose a physical protocol to verify the first nonzero term of a sequence using a deck of cards. The protocol lets a prover show the value of the first nonzero term of a given sequence to a verifier without revealing…

Cryptography and Security · Computer Science 2024-08-19 Suthee Ruangwises

We consider multi-party protocols for classification that are motivated by applications such as e-discovery in court proceedings. We identify a protocol that guarantees that the requesting party receives all responsive documents and the…

Cryptography and Security · Computer Science 2022-09-07 Jinshuo Dong , Jason Hartline , Aravindan Vijayaraghavan

Modern program verifiers use logic-based encodings of the verification problem that are discharged by a back end reasoning engine. However, instances of such encodings for large programs can quickly overwhelm these back end solvers. Hence,…

Logic in Computer Science · Computer Science 2016-07-18 Peter Schrammel

Shape correspondence is a fundamental problem in computer graphics and vision, with applications in various problems including animation, texture mapping, robotic vision, medical imaging, archaeology and many more. In settings where the…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Or Litany , Emanuele Rodolà , Alex Bronstein , Michael Bronstein , Daniel Cremers
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