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Background: With the popularity of live streaming platforms at an all-time high, and many people turning to alternative venues for educational needs, this full research paper explores the viewership habits of software and game development…

Computers and Society · Computer Science 2025-11-05 Ella Kokinda , D. M. Boyer

Live streaming, which allows streamers to broadcast their work to live viewers, is an emerging practice for teaching and learning computer programming. Participation in live streaming is growing rapidly, despite several apparent challenges,…

Human-Computer Interaction · Computer Science 2020-10-29 Yan Chen , Walter S. Lasecki , Tao Dong

In live-streamed programming, developers broadcast their development work on open source projects using streaming media such as YouTube or Twitch. Sessions are first announced by a developer acting as the streamer, inviting other developers…

Software Engineering · Computer Science 2019-07-16 Abdulaziz Alaboudi , Thomas D. LaToza

Social media platforms have led to online consumption communities, or fandoms, that involve complex networks of ancillary creators and consumers focused on some core product or intellectual property. For example, video game communities…

General Economics · Economics 2024-11-05 Wooyong Jo , Mike Lewis , Yanwen Wang

People watch livestreams to connect with others and learn about their hobbies. Livestreams feature multiple visual streams including the main video, webcams, on-screen overlays, and chat, all of which are inaccessible to livestream viewers…

Human-Computer Interaction · Computer Science 2023-10-12 Daniel Killough , Amy Pavel

This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…

Networking and Internet Architecture · Computer Science 2025-04-01 Abdelhak Bentaleb , May Lim , Mehmet N. Akcay , Ali C. Begen , Sarra Hammoudi , Roger Zimmermann

Empowered by today's rich tools for media generation and collaborative production, the multimedia service paradigm is shifting from the conventional single source, to multi-source, to many sources, and now toward {\em crowdsource}. Such…

Multimedia · Computer Science 2015-02-24 Cong Zhang , Jiangchuan Liu

Streaming videos is one of the methods for creators to share their creative works with their audience. In these videos, the streamer share how they achieve their final objective by using various tools in one or several programs for creative…

Computation and Language · Computer Science 2022-09-13 Amir Pouran Ben Veyseh , Franck Dernoncourt , Thien Huu Nguyen

In the past few decades, there has been an increasing need for Internet users to host real time events online and to share their experiences with live, interactive audiences. Online streaming services like Twitch have attracted millions of…

Social and Information Networks · Computer Science 2021-11-12 Ha Le , Junming Wu , Louis Yu , Melissa Lynn

It has become a trend to use study with me (SWM) Livestream to create a personalized study ambiance. However, we still have little understanding of the activities of SWM livestream and the streamer's motivation to produce SWM livestream.…

Human-Computer Interaction · Computer Science 2021-08-04 Ge Wang , Yanxiang Zhang

We want to make web archiving entertaining so that it can be enjoyed like a spectator sport. To this end, we have been working on a proof of concept that involves gamification of the web archiving process and integrating video games and web…

Digital Libraries · Computer Science 2022-11-07 Travis Reid , Michael L. Nelson , Michele C. Weigle

Live video-streaming platforms such as Twitch enable top content creators to reap significant profits and influence. To that effect, various behavioral norms are recommended to new entrants and those seeking to increase their popularity and…

Social and Information Networks · Computer Science 2018-12-11 Robert Netzorg , Lauren Arnett , Augustin Chaintreau , Eugene Wu

Video games and the playing thereof have been a fixture of American culture since their introduction in the arcades of the 1980s. However, it was not until the recent proliferation of broadband connections robust and fast enough to handle…

Social and Information Networks · Computer Science 2017-07-20 Isaac Jones , Huan Liu

Large-scale streaming platforms such as Twitch are becoming increasingly popular, but detailed audience-streamer interaction dynamics remain unexplored at scale. In this paper, we perform a mixed-methods study on a dataset with over 12…

Social and Information Networks · Computer Science 2020-12-02 Claudia Flores-Saviaga , Jessica Hammer , Juan Pablo Flores , Joseph Seering , Stuart Reeves , Saiph Savage

Understanding continuous video streams plays a fundamental role in real-time applications including embodied AI and autonomous driving. Unlike offline video understanding, streaming video understanding requires the ability to process video…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Yibin Yan , Jilan Xu , Shangzhe Di , Yikun Liu , Yudi Shi , Qirui Chen , Zeqian Li , Yifei Huang , Weidi Xie

The era of live-broadcast is back but with two major changes. First, unlike traditional TV broadcasts, content is now streamed over the Internet enabling it to reach a wider audience. Second, due to various user-generated content platforms…

Social and Information Networks · Computer Science 2018-03-08 Aravindh Raman , Gareth Tyson , Nishanth Sastry

Despite gaining traction in North America, live streaming has not reached the popularity it has in China, where livestreaming has a tremendous impact on the social behaviors of users. To better understand this socio-technological…

Human-Computer Interaction · Computer Science 2018-03-19 Zhicong Lu , Haijun Xia , Seongkook Heo , Daniel Wigdor

Community management is critical for stakeholders to collaboratively build and sustain communities with socio-technical support. However, most of the existing research has mainly focused on the community members and the platform, with…

Human-Computer Interaction · Computer Science 2024-03-19 Jie Cai , Ya-Fang Lin , He Zhang , John M. Carroll

As new technologies rapidly reshape patterns of political communication, platforms like Twitch are transforming how people consume political information. This entertainment-oriented live streaming platform allows us to observe the impact of…

Computers and Society · Computer Science 2024-07-09 Sangyeon Kim

First-person shooter (FPS) game tournaments take place across the globe. A growing number of people choose to watch FPS games online instead of attending the game events in person. However, live streaming might miss critical highlight…

Human-Computer Interaction · Computer Science 2022-08-17 Jiaye Li , Minghao Li , Zikai Alex Wen , Wei Cai
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