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3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications.…
There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and…
Despite significant progress in talking head synthesis since the introduction of Neural Radiance Fields (NeRF), visual artifacts and high training costs persist as major obstacles to large-scale commercial adoption. We propose that…
Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…
While recent research has made significant progress in speech-driven talking face generation, the quality of the generated video still lags behind that of real recordings. One reason for this is the use of handcrafted intermediate…
Making generative models 3D-aware bridges the 2D image space and the 3D physical world yet remains challenging. Recent attempts equip a Generative Adversarial Network (GAN) with a Neural Radiance Field (NeRF), which maps 3D coordinates to…
The synthesis of 3D facial animations from speech has garnered considerable attention. Due to the scarcity of high-quality 4D facial data and well-annotated abundant multi-modality labels, previous methods often suffer from limited realism…
Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with…
We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed…
In this study, we propose AniPortrait, a novel framework for generating high-quality animation driven by audio and a reference portrait image. Our methodology is divided into two stages. Initially, we extract 3D intermediate representations…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We…
Audio-driven talking head generation has drawn much attention in recent years, and many efforts have been made in lip-sync, expressive facial expressions, natural head pose generation, and high video quality. However, no model has yet led…
Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…
Talking head generation is a significant research topic that still faces numerous challenges. Previous works often adopt generative adversarial networks or regression models, which are plagued by generation quality and average facial shape…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
Speech is a rich biometric signal that contains information about the identity, gender and emotional state of the speaker. In this work, we explore its potential to generate face images of a speaker by conditioning a Generative Adversarial…
Can machines recording an audio-visual scene produce realistic, matching audio-visual experiences at novel positions and novel view directions? We answer it by studying a new task -- real-world audio-visual scene synthesis -- and a…
Fully unsupervised 3D representation learning has gained attention owing to its advantages in data collection. A successful approach involves a viewpoint-aware approach that learns an image distribution based on generative models (e.g.,…
Voice profiling aims at inferring various human parameters from their speech, e.g. gender, age, etc. In this paper, we address the challenge posed by a subtask of voice profiling - reconstructing someone's face from their voice. The task is…