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This paper proposes a novel approach to explain the predictions made by data-driven methods. Since such predictions rely heavily on the data used for training, explanations that convey information about how the training data affects the…

Machine Learning · Statistics 2022-12-09 Andreas Brandsæter , Ingrid K. Glad

The emerging social network platforms enable users to share their own opinions, as well as to exchange opinions with others. However, adversarial network perturbation, where malicious users intentionally spread their extreme opinions,…

Computers and Society · Computer Science 2023-04-26 Yuejiang Li , Zhanjiang Chen , H. Vicky Zhao

Recommender systems shape online interactions by matching users with creators content to maximize engagement. Creators, in turn, adapt their content to align with users preferences and enhance their popularity. At the same time, users…

Information Retrieval · Computer Science 2026-01-07 Lukas Schüepp , Carmen Amo Alonso , Florian Dörfler , Giulia De Pasquale

To achieve desirable performance, current AI systems often require huge amounts of training data. This is especially problematic in domains where collecting data is both expensive and time-consuming, e.g., where AI systems require having…

Artificial Intelligence · Computer Science 2022-10-11 Ardavan S. Nobandegani , Thomas R. Shultz , Irina Rish

Modeling players' behaviors in games has gained increased momentum in the past few years. This area of research has wide applications, including modeling learners and understanding player strategies, to mention a few. In this paper, we…

Human-Computer Interaction · Computer Science 2020-06-22 Sabbir Ahmad , Andy Bryant , Erica Kleinman , Zhaoqing Teng , Truong-Huy D. Nguyen , Magy Seif El-Nasr

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

Computer Science and Game Theory · Computer Science 2023-07-12 E. M. Lorits , E. A. Gubar

The spreading dynamics of an epidemic and the collective behavioral pattern of the population over which it spreads are deeply intertwined and the latter can critically shape the outcome of the former. Motivated by this, we design a…

Populations and Evolution · Quantitative Biology 2021-08-25 Mengbin Ye , Lorenzo Zino , Alessandro Rizzo , Ming Cao

Simulation models are an absolute necessity in the human and social sciences, which can only very exceptionally use experimental science methods to construct their knowledge. Models enable the simulation of social processes by replacing the…

Computers and Society · Computer Science 2020-01-06 J. Raimbault , D. Pumain

This paper presents a novel approach to analyze human decision-making that involves comparing the behavior of professional chess players relative to a computational benchmark of cognitively bounded rationality. This benchmark is constructed…

General Economics · Economics 2020-12-03 Dainis Zegners , Uwe Sunde , Anthony Strittmatter

Artificial intelligence has become integral to organizational decision-making and while research has explored many facets of this human-AI collaboration, the focus has mainly been on designing the AI agent(s) and the way the collaboration…

Human-Computer Interaction · Computer Science 2025-10-10 Joshua Holstein , Gerhard Satzger

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

Dual process models of cognition suggest there are two kinds of thought: rapid, automatic Type 1 processes, and effortful, controlled Type 2 processes. Models of creative thinking also distinguish between two sets of processes: those…

Neurons and Cognition · Quantitative Biology 2019-07-17 Paul Sowden , Andrew Pringle , Liane Gabora

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

Large language models have achieved remarkable capabilities across domains, yet mechanisms underlying sophisticated reasoning remain elusive. Recent reasoning models outperform comparable instruction-tuned models on complex cognitive tasks,…

Computation and Language · Computer Science 2026-01-19 Junsol Kim , Shiyang Lai , Nino Scherrer , Blaise Agüera y Arcas , James Evans

Cognitive processes undergo various fluctuations and transient states across different temporal scales. Superstatistics are emerging as a flexible framework for incorporating such non-stationary dynamics into existing cognitive model…

Neurons and Cognition · Quantitative Biology 2024-10-02 Lukas Schumacher , Martin Schnuerch , Andreas Voss , Stefan T. Radev

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

Human-Computer Interaction · Computer Science 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

Quantitative research of emotions in psychology and machine-learning methods for extracting emotion components from text messages open an avenue for physical science to explore the nature of stochastic processes in which emotions play a…

Social and Information Networks · Computer Science 2014-04-17 Bosiljka Tadic , Vladimir Gligorijevic , Marcin Skowron , Milovan Suvakov

The premise of this working paper is based around agent-based simulation models and how to go about creating them from given incomplete information. Agent-based simulations are stochastic simulations that revolve around groups of agents…

Multiagent Systems · Computer Science 2019-02-06 Daniel Stroud , Christian Wagner , Peer-Olaf Siebers

This work focuses on studying players behaviour in interactive narratives with the aim to simulate their choices. Besides sub-optimal player behaviour due to limited knowledge about the environment, the difference in each player's style and…

Artificial Intelligence · Computer Science 2019-09-24 Jessica Rivera-Villicana , Fabio Zambetta , James Harland , Marsha Berry

We initiate the study of structured Stackelberg games, a novel form of strategic interaction between a leader and a follower where contextual information can be predictive of the follower's (unknown) type. Motivated by applications such as…

Computer Science and Game Theory · Computer Science 2026-05-18 Maria-Florina Balcan , Kiriaki Fragkia , Keegan Harris
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