English
Related papers

Related papers: Rendering the Directional TSDF for Tracking and Mu…

200 papers

We present an end-to-end 3D reconstruction method for a scene by directly regressing a truncated signed distance function (TSDF) from a set of posed RGB images. Traditional approaches to 3D reconstruction rely on an intermediate…

Computer Vision and Pattern Recognition · Computer Science 2020-10-15 Zak Murez , Tarrence van As , James Bartolozzi , Ayan Sinha , Vijay Badrinarayanan , Andrew Rabinovich

We present a novel 3D shape completion framework that unifies multimodal conditioning, leveraging both 2D images and 3D partial scans through a latent diffusion model. Shapes are represented as Truncated Signed Distance Functions (TSDFs)…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Simon Schaefer , Juan D. Galvis , Xingxing Zuo , Stefan Leutengger

Implicit neural rendering, which uses signed distance function (SDF) representation with geometric priors (such as depth or surface normal), has led to impressive progress in the surface reconstruction of large-scale scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Xiaoyang Lyu , Peng Dai , Zizhang Li , Dongyu Yan , Yi Lin , Yifan Peng , Xiaojuan Qi

We introduce a method for real-time navigation and tracking with differentiably rendered world models. Learning models for control has led to impressive results in robotics and computer games, but this success has yet to be extended to…

Machine Learning · Computer Science 2022-01-26 Baris Kayalibay , Atanas Mirchev , Patrick van der Smagt , Justin Bayer

Neural 3D implicit representations learn priors that are useful for diverse applications, such as single- or multiple-view 3D reconstruction. A major downside of existing approaches while rendering an image is that they require evaluating…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Tarun Yenamandra , Ayush Tewari , Nan Yang , Florian Bernard , Christian Theobalt , Daniel Cremers

We introduce a novel depth estimation technique for multi-frame structured light setups using neural implicit representations of 3D space. Our approach employs a neural signed distance field (SDF), trained through self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Rukun Qiao , Hiroshi Kawasaki , Hongbin Zha

We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related…

Graphics · Computer Science 2024-06-10 Zichen Wang , Xi Deng , Ziyi Zhang , Wenzel Jakob , Steve Marschner

Dense image alignment from RGB-D images remains a critical issue for real-world applications, especially under challenging lighting conditions and in a wide baseline setting. In this paper, we propose a new framework to learn a pixel-wise…

Computer Vision and Pattern Recognition · Computer Science 2020-11-30 Binbin Xu , Andrew J. Davison , Stefan Leutenegger

In this paper, we applied a dynamic model for manoeuvring targets in SIR particle filter algorithm for improving tracking accuracy of multiple manoeuvring targets. In our proposed approach, a color distribution model is used to detect…

Computer Vision and Pattern Recognition · Computer Science 2014-04-14 Mohammad Javad Parseh , Saeid Pashazadeh

In a generic object tracking, depth (D) information provides informative cues for foreground-background separation and target bounding box regression. However, so far, few trackers have used depth information to play the important role…

Computer Vision and Pattern Recognition · Computer Science 2020-05-11 Pengyao Zhao , Quanli Liu , Wei Wang , Qiang Guo

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Neural Signed Distance Fields (SDFs) provide a differentiable environment representation to readily obtain collision checks and well-defined gradients for robot navigation tasks. However, updating neural SDFs as the scene evolves entails…

Robotics · Computer Science 2025-03-07 S. Talha Bukhari , Daniel Lawson , Ahmed H. Qureshi

Dynamic scene rendering and reconstruction play a crucial role in computer vision and augmented reality. Recent methods based on 3D Gaussian Splatting (3DGS), have enabled accurate modeling of dynamic urban scenes, but for urban scenes they…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Siddharth Tourani , Jayaram Reddy , Akash Kumbar , Satyajit Tourani , Nishant Goyal , Madhava Krishna , N. Dinesh Reddy , Muhammad Haris Khan

In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Maintaining an up-to-date map to reflect recent changes in the scene is very important, particularly in situations involving repeated traversals by a robot operating in an environment over an extended period. Undetected changes may cause a…

In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Pierre Zins , Yuanlu Xu , Edmond Boyer , Stefanie Wuhrer , Tony Tung

We present a novel real-time capable learning method that jointly perceives a 3D scene's geometry structure and semantic labels. Recent approaches to real-time 3D scene reconstruction mostly adopt a volumetric scheme, where a Truncated…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Ziyang Hong , C. Patrick Yue

Direct time-of-flight (dToF) sensors are promising for next-generation on-device 3D sensing. However, limited by manufacturing capabilities in a compact module, the dToF data has a low spatial resolution (e.g., $\sim 20\times30$ for iPhone…

Image and Video Processing · Electrical Eng. & Systems 2023-05-05 Zhanghao Sun , Wei Ye , Jinhui Xiong , Gyeongmin Choe , Jialiang Wang , Shuochen Su , Rakesh Ranjan

We present a novel method to correct flying pixels within data captured by Time-of-flight (ToF) sensors. Flying pixel (FP) artifacts occur when signals from foreground and background objects reach the same sensor pixel, leading to a…

Image and Video Processing · Electrical Eng. & Systems 2024-10-11 Ekamresh Vasudevan , Shashank N. Sridhara , Eduardo Pavez , Antonio Ortega , Raghavendra Singh , Srinath Kalluri