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Recent video generation models have achieved remarkable progress and are now deployed in film, social media production, and advertising. Beyond their creative potential, such models also hold promise as world simulators for robotics and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 David Romero , Ariana Bermudez , Viacheslav Iablochnikov , Hao Li , Fabio Pizzati , Ivan Laptev

Diffusion Transformer(DiT)-based generation models have achieved remarkable success in video generation. However, their inherent computational demands pose significant efficiency challenges. In this paper, we exploit the inherent temporal…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Zhihang Yuan , Rui Xie , Yuzhang Shang , Hanling Zhang , Siyuan Wang , Shengen Yan , Guohao Dai , Yu Wang

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim

Bridging vision and natural language is a longstanding goal in computer vision and multimedia research. While earlier works focus on generating a single-sentence description for visual content, recent works have studied paragraph…

Multimedia · Computer Science 2020-05-15 Junnan Li , Yongkang Wong , Qi Zhao , Mohan S. Kankanhalli

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

Recently, latent diffusion models has demonstrated promising performance in real-world video super-resolution (VSR) task, which can reconstruct high-quality videos from distorted low-resolution input through multiple diffusion steps.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Hanting Li , Huaao Tang , Jianhong Han , Tianxiong Zhou , Jiulong Cui , Haizhen Xie , Yan Chen , Jie Hu

Human image animation involves generating a video from a static image by following a specified pose sequence. Current approaches typically adopt a multi-stage pipeline that separately learns appearance and motion, which often leads to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qilin Wang , Zhengkai Jiang , Chengming Xu , Jiangning Zhang , Yabiao Wang , Xinyi Zhang , Yun Cao , Weijian Cao , Chengjie Wang , Yanwei Fu

Virtual reality (VR) produces a highly realistic simulated environment with controllable environment variables. This paper proposes a Dynamic Scene Adjustment (DSA) mechanism based on the user interaction status and performance, which aims…

Human-Computer Interaction · Computer Science 2023-05-09 Zhitao Liu , Yi Li , Ning Xie , YouTeng Fan , Haolan Tang , Wei Zhang

State-of-the-art text-to-video models often look realistic frame-by-frame yet fail on simple interactions: motion starts before contact, actions are not realized, objects drift after placement, and support relations break. We argue this…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Chika Maduabuchi

Visual slam technology is one of the key technologies for robot to explore unknown environment independently. Accurate estimation of camera pose based on visual sensor is the basis of autonomous navigation and positioning. However, most…

Robotics · Computer Science 2020-12-01 Deng Su , Dehong Chong

The problem of generating a perpetual dynamic scene from a single view is an important problem with widespread applications in augmented and virtual reality, and robotics. However, since dynamic scenes regularly change over time, a key…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Fengrui Tian , Tianjiao Ding , Jinqi Luo , Hancheng Min , René Vidal

The rapid advancement of diffusion models has greatly improved video synthesis, especially in controllable video generation, which is vital for applications like autonomous driving. Although DiT with 3D VAE has become a standard framework…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 Ruiyuan Gao , Kai Chen , Bo Xiao , Lanqing Hong , Zhenguo Li , Qiang Xu

Time-lapse photography is employed in movies and promotional films because it can reflect the passage of time in a short time and strengthen the visual attraction. However, since it takes a long time and requires the stable shooting, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-08-23 Xiaobo Gao , Qi Kuang , Xin Jin , Bin Zhou , Boyan Dong , Xunyu Wang

Generating temporally coherent high fidelity video is an important milestone in generative modeling research. We make progress towards this milestone by proposing a diffusion model for video generation that shows very promising initial…

Computer Vision and Pattern Recognition · Computer Science 2022-06-24 Jonathan Ho , Tim Salimans , Alexey Gritsenko , William Chan , Mohammad Norouzi , David J. Fleet

As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…

Human-Computer Interaction · Computer Science 2024-05-07 Ying Jiang , Chang Yu , Tianyi Xie , Xuan Li , Yutao Feng , Huamin Wang , Minchen Li , Henry Lau , Feng Gao , Yin Yang , Chenfanfu Jiang

Recent advancements in video generation have substantially improved visual quality and temporal coherence, making these models increasingly appealing for applications such as autonomous driving, particularly in the context of driving…

Computer Vision and Pattern Recognition · Computer Science 2025-08-25 Chun-Peng Chang , Chen-Yu Wang , Julian Schmidt , Holger Caesar , Alain Pagani

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Many video workflows benefit from a mixture of user controls with varying granularity, from exact 4D object trajectories and camera paths to coarse text prompts, while existing video generative models are typically trained for fixed input…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Haoyi Duan , Yunzhi Zhang , Yilun Du , Jiajun Wu

Video-to-audio (V2A) generation aims to produce corresponding audio given silent video inputs. This task is particularly challenging due to the cross-modality and sequential nature of the audio-visual features involved. Recent works have…

Sound · Computer Science 2024-09-17 Mingjing Yi , Ming Li

3D Gaussian Splatting (3DGS) has recently gained great attention in the 3D scene representation for its high-quality real-time rendering capabilities. However, when the input comprises sparse training views, 3DGS is prone to overfitting,…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Ruocheng Wu , Haolan He , Yufei Wang , Zhihao Li , Bihan Wen
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