Related papers: From medical imaging to virtual reality for archae…
In this work, we develop a multi-modal rendering framework comprising of hapto-visual and auditory data. The prime focus is to haptically render point cloud data representing virtual 3-D models of cultural significance and also to handle…
For collecting high-quality high-resolution (HR) MR image, we propose a novel image reconstruction network named IREM, which is trained on multiple low-resolution (LR) MR images and achieve an arbitrary up-sampling rate for HR image…
Augmented reality is the art to seamlessly fuse virtual objects into real ones. In this short note, we address the opposite problem, the inverse augmented reality, that is, given a perfectly augmented reality scene where human is unable to…
The rapid proliferation of multimodal misinformation presents significant challenges for automated fact-checking systems, especially when claims are ambiguous or lack sufficient context. We introduce RAMA, a novel retrieval-augmented…
The Prism XR project is a curated exhibition experience in virtual reality (VR) for art and archaeology education with features designed for the enhancement of interactivity and collaborative learning. The project integrates peer…
Art and culture, at their best, lie in the act of discovery and exploration. This paper describes Resurrect3D, an open visualization platform for both casual users and domain experts to explore cultural artifacts. To that end, Resurrect3D…
Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while…
In today's rapidly evolving military landscape, advancing artificial intelligence (AI) in support of wargaming becomes essential. Despite reinforcement learning (RL) showing promise for developing intelligent agents, conventional RL faces…
Virtual reality (VR) has emerged as a promising tool for assessing instrumental activities of daily living (IADLs) in older adults. However, the ecological validity of these simulations is often compromised by simplified or low-fidelity…
Beyond simplistic 3D visualisations, archaeologists, as well as cultural heritage experts and practitioners, need applications with advanced functionalities. Such as the annotation and attachment of metadata onto particular regions of the…
The potential of virtual reality (VR) to contribute to drug design and development has been recognised for many years. Hardware and software developments now mean that this potential is beginning to be realised, and VR methods are being…
As part of the iGrid Research Demonstration at INET 2000, we created two Virtual Cultural Heritage environments - "Virtual Harlem" and "Shared Miletus". The purpose of these applications was to explore possibilities in using the combination…
This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts…
In this work, we present a retrieval-augmented generation (RAG)-based system for provenance analysis of archaeological artifacts, designed to support expert reasoning by integrating multimodal retrieval and large vision-language models…
"Cultural Windows" is a research initiative designed to enrich cross-cultural understanding through immersive extended reality (XR) experiences. This project proposes a workflow for deploying AR and VR platforms, allowing users to explore…
We introduce and investigate the iterated application of Generalized Matrix Learning Vector Quantizaton for the analysis of feature relevances in classification problems, as well as for the construction of class-discriminative subspaces.…
RITA presents a high-quality real-time interactive framework built upon generative models, designed with practical applications in mind. Our framework enables the transformation of user-uploaded photos into digital avatars that can engage…
This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…
Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…
This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to…