Related papers: DiffMotion: Speech-Driven Gesture Synthesis Using …
Animating virtual characters with holistic co-speech gestures is a challenging but critical task. Previous systems have primarily focused on the weak correlation between audio and gestures, leading to physically unnatural outcomes that…
In this paper, we introduce the DiffuseStyleGesture+, our solution for the Generation and Evaluation of Non-verbal Behavior for Embodied Agents (GENEA) Challenge 2023, which aims to foster the development of realistic, automated systems for…
Speech-driven animation has gained significant traction in recent years, with current methods achieving near-photorealistic results. However, the field remains underexplored regarding non-verbal communication despite evidence demonstrating…
In this paper, we propose a diffusion probabilistic model for handwriting generation. Diffusion models are a class of generative models where samples start from Gaussian noise and are gradually denoised to produce output. Our method of…
Generating realistic motions for digital humans is time-consuming for many graphics applications. Data-driven motion synthesis approaches have seen solid progress in recent years through deep generative models. These results offer…
Data-driven and controllable human motion synthesis and prediction are active research areas with various applications in interactive media and social robotics. Challenges remain in these fields for generating diverse motions given past…
Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…
Diffusion models have shown exceptional scaling properties in the image synthesis domain, and initial attempts have shown similar benefits for applying diffusion to unconditional text synthesis. Denoising diffusion models attempt to…
The emergence of text-driven motion synthesis technique provides animators with great potential to create efficiently. However, in most cases, textual expressions only contain general and qualitative motion descriptions, while lack fine…
Recent advancements in the field of Diffusion Transformers have substantially improved the generation of high-quality 2D images, 3D videos, and 3D shapes. However, the effectiveness of the Transformer architecture in the domain of co-speech…
Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of…
Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we…
Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of…
Automatic gesture synthesis from speech is a topic that has attracted researchers for applications in remote communication, video games and Metaverse. Learning the mapping between speech and 3D full-body gestures is difficult due to the…
Diffusion models have recently advanced photorealistic human synthesis, although practical talking-head generation (THG) remains constrained by high inference latency, temporal instability such as flicker and identity drift, and imperfect…
Generating realistic conversational gestures are essential for achieving natural, socially engaging interactions with digital humans. However, existing methods typically map a single audio stream to a single speaker's motion, without…
This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However,…
We present TeSMo, a method for text-controlled scene-aware motion generation based on denoising diffusion models. Previous text-to-motion methods focus on characters in isolation without considering scenes due to the limited availability of…
Expressive text-to-speech systems have undergone significant advancements owing to prosody modeling, but conventional methods can still be improved. Traditional approaches have relied on the autoregressive method to predict the quantized…
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining…