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Physics in Films is an alternative version of the physical science course offered to non-science majors at the University of Central Florida. The course uses the popularity of Hollywood films to generate interest in science and to engage…
Computational physics is a key part of what it means to do physics in the twenty-first century. However, upper division computational physics remains a largely understudied area. We set out to understand the experiences of students in an…
A primary goal of physics is to create mathematical models that allow both predictions and explanations of physical phenomena. We weave maths extensively into our physics instruction beginning in high school, and the level and complexity of…
The impossibility of experiencing the molecular world with our senses hampers teaching and understanding chemistry because very abstract concepts (such as atoms, chemical bonds, molecular structure, reactivity) are required for this…
Drawable electronics attract the attention of both educators and innovative circuit engineers due to their affordability and simplicity. This paper focuses on active learning activities related to conducting lines and presents extensible…
Recent years have seen a growing interest in modernizing physics and science curricula around the world. While many science educators and curriculum developers design instructional resources to successfully introduce topics of Einsteinian…
Supporting equitable instruction is an important issue for teachers attending diverse STEM classrooms. Visual learning analytics along with effective student survey measures can support providing on time feedback to teachers in making…
Developing competency in artificial intelligence is becoming increasingly crucial for computer science (CS) students at all levels of the CS curriculum. However, most previous research focuses on advanced CS courses, as traditional…
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science…
We present a simple, accessible, yet rigorous outreach/educational program focused on quantum information science and technology for high-school and early undergraduate students. This program allows students to perform meaningful hands-on…
Scientific communication inside and outside the classroom is the main means for providing an adequate understanding of how science and technological innovation relate to society. In order to achieve this goal, it is important to explore new…
Students with disabilities are enrolling in postsecondary education in increasing numbers and in science, technology, engineering, and mathematics (STEM) at steady rates since the early 1990s. Specifically, in 2014, the National Center on…
Reading scientific research papers is a skill that many students do not learn before entering PhD programs, but it is critical to their success. This paper describes our diagramming technique for teaching this skill, which helps them…
Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…
Background: Software modelling is a creative yet challenging task. Modellers often find themselves lost in the process, from understanding the modelling problem to solving it with proper modelling strategies and modelling tools. Students…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
The recent development of science education leads educators to explore new teaching and learning methodologies and restructure classes and assignments to bring students' knowledge to the highest level of education by allowing learners to…
This paper examines the educational impact of the implementation of "Changes in Energy and Momentum" from the Tutorials in Introductory Physics in five different instructional settings. These settings include (1) a completely computer-based…
Computer science (CS) education needs to evolve to support software and artificial intelligence (AI) systems engineering, and it needs to happen now -- precisely because the core intellectual contributions of CS have never been more…