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The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

As generative AI technologies are pressed into service in workplace settings, current approaches to account for the contexts in which such technologies are used fall short of users' expectations and needs. This paper empirically…

Computers and Society · Computer Science 2026-04-08 Emanuel Moss , Elizabeth Watkins , Christopher Persaud , Dawn Nafus , Passant Karunaratne , Mona Sloane

The Slow Space Editor is a 2D tool for creating 3D spaces. It was built as part of a research-through-design project that investigates how Virtual and Mixed Reality (XR) environments might be used for reflection and attention restoration.…

Human-Computer Interaction · Computer Science 2025-10-10 Nate Laffan , Ashley Hom , Andrea Nadine Castillo , Elizabeth Gitelman , Rebecca Zhao , Nikita Shenoy , Kaia Rae Schweig , Katherine Isbister

Humans have developed the capability to teach relevant aspects of new or adapted tasks to a social peer with very few task demonstrations by making use of scaffolding strategies that leverage prior knowledge and importantly prior joint…

Robotics · Computer Science 2023-05-26 Anna-Lisa Vollmer , Daniel Leidner , Michael Beetz , Britta Wrede

Human perception is based on unconscious inference, where sensory input integrates with prior information. This phenomenon, known as context dependency, helps in facing the uncertainty of the external world with predictions built upon…

Robotics · Computer Science 2022-07-19 Carlo Mazzola , Francesco Rea , Alessandra Sciutti

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29…

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent years, the tone of public discourse surrounding digital…

Human-Computer Interaction · Computer Science 2022-03-29 Ella Dagan , Ana Cárdenas Gasca , Ava Robinson , Anwar Noriega , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

Long-range contextual information is crucial for the semantic segmentation of High-Resolution (HR) Remote Sensing Images (RSIs). However, image cropping operations, commonly used for training neural networks, limit the perception of…

Computer Vision and Pattern Recognition · Computer Science 2022-04-21 Lei Ding , Dong Lin , Shaofu Lin , Jing Zhang , Xiaojie Cui , Yuebin Wang , Hao Tang , Lorenzo Bruzzone

Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact.…

Machine Learning · Computer Science 2026-04-06 André Biedenkapp

Close relationships are irreplaceable social resources, yet prone to high-risk conflict. Building on findings from the fields of HCI, virtual reality, and behavioral therapy, we evaluate the unexplored potential of retrospective VR-embodied…

Human-Computer Interaction · Computer Science 2024-04-04 Seraphina Yong , Leo Cui , Evan Suma Rosenberg , Svetlana Yarosh

In a wide range of robotic applications, being able to create a 3D model of the surrounding environment is a key feature for autonomous tasks. In this research report, we present a statistical model to perform 3D reconstructions of the…

Robotics · Computer Science 2019-07-05 Luis Roldão , Raoul De Charette , Anne Verroust-Blondet

This abstract explores classroom Human-Robot Interaction (HRI) scenarios with an emphasis on the adaptation of human-inspired social gaze models in robot cognitive architecture to facilitate a more seamless social interaction. First, we…

Robotics · Computer Science 2024-02-06 Sahand Shaghaghi , Pourya Aliasghari , Bryan Tripp , Kerstin Dautenhahn , Chrystopher Nehaniv

Engaging in interactions with peers is important for student learning. Many studies have quantified patterns of student interactions in in-person physics courses using social network analysis, finding different network structures between…

Physics Education · Physics 2024-05-03 Meagan Sundstrom , Andy Schang , Ashley B. Heim , N. G. Holmes

In this paper, we present the findings of a user study that evaluated the social acceptance of eXtended Reality (XR) agent technology, focusing on a remotely accessible, web-based XR training system developed for journalists. This system…

Human-Computer Interaction · Computer Science 2025-07-23 Megha Quamara , Viktor Schmuck , Cristina Iani , Axel Primavesi , Alexander Plaum , Luca Vigano

Urban regions are complicated functional systems that are closely associated with and reshaped by human activities. The propagation of online geographic information-sharing platforms and mobile devices equipped with Global Positioning…

Computer Vision and Pattern Recognition · Computer Science 2021-03-23 Zhinan Qiao , Xiaohui Yuan

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

Grounding (i.e. localizing) arbitrary, free-form textual phrases in visual content is a challenging problem with many applications for human-computer interaction and image-text reference resolution. Few datasets provide the ground truth…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Anna Rohrbach , Marcus Rohrbach , Ronghang Hu , Trevor Darrell , Bernt Schiele

Recent improvements in Extended Reality (XR) technology created an increase in XR products and solutions in the industry, while raising new requirements for new or improved architectural concepts. This need can be particularly complex as XR…

Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and…

Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow