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Gardening is an activity that involves a number of dimensions of increasing interest to HCI and CSCW researchers, including recreation, sustainability, and engagement with nature. This paper considers the garden setting in order to…

Human-Computer Interaction · Computer Science 2022-11-22 Hanuma Teja Maddali , Amanda Lazar

The Human-Robot Interaction (HRI) community often highlights the social context of an interaction as a key consideration when designing, implementing, and evaluating robot behavior. Unfortunately, researchers use the term "social context"…

Robotics · Computer Science 2025-08-20 Sydney Thompson , Kate Candon , Marynel Vázquez

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

The metaverse refers to the merger of technologies for providing a digital twin of the real world and the underlying connectivity and interactions for the many kinds of agents within. As this set of technology paradigms - involving…

Human-Computer Interaction · Computer Science 2024-01-30 Jie Guan , Alexis Morris

Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…

Human-Computer Interaction · Computer Science 2026-05-21 Faraz Faruqi , Demircan Tas , Arthur Caetano , Niccolò Meniconi , Oğuz Arslan , Misha Sra , Ruofei Du , Stefanie Mueller , Mustafa Doga Dogan

By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

Human-Computer Interaction · Computer Science 2024-11-06 Shakiba Davari , Doug A. Bowman

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…

Human-Computer Interaction · Computer Science 2022-02-04 Szu-Yu , Liu , Brian A. Smith , Rajan Vaish , Andrés Monroy-Hernández

In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering widespread adoption. One…

The increasing transition of human-robot interaction (HRI) context from controlled settings to dynamic, real-world public environments calls for enhanced adaptability in robotic systems. This can go beyond algorithmic navigation or…

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab…

Human-Computer Interaction · Computer Science 2021-01-21 Jack Ratcliffe , Francesco Soave , Nick Bryan-Kinns , Laurissa Tokarchuk , Ildar Farkhatdinov

In this paper we explore the feasibility and design challenges in supporting co-located and virtual social interactions in residential care by building on the practice of reminiscence. Motivated by the challenges of social interaction in…

Computers and Society · Computer Science 2018-06-07 Francisco Ibarra , Marcos Baez , Francesca Fiore , Fabio Casati

The representation of the personal context is complex and essential to improve the help machines can give to humans for making sense of the world, and the help humans can give to machines to improve their efficiency. We aim to design a…

Artificial Intelligence · Computer Science 2021-08-19 Fausto Giunchiglia , Marcelo Rodas Britez , Andrea Bontempelli , Xiaoyue Li

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

During complex knowledge work, people engage in iterative sensemaking: interpreting information, connecting ideas, and refining their understanding. Yet in current human-AI collaboration, these cognitive processes are difficult to share and…

Human-Computer Interaction · Computer Science 2026-04-14 Yoonsu Kim , Chanbin Park , Kihoon Son , Saelyne Yang , Juho Kim

Reinforcement learning requires interaction with an environment, which is expensive for robots. This constraint necessitates approaches that work with limited environmental interaction by maximizing the reuse of previous experiences. We…

Artificial Intelligence · Computer Science 2024-04-05 Benedict Quartey , Ankit Shah , George Konidaris

Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Stuart Golodetz , Tommaso Cavallari , Nicholas A Lord , Victor A Prisacariu , David W Murray , Philip H S Torr

The rising interest of generalist robots seek to create robots with versatility to handle multiple tasks in a variety of environments, and human will interact with such robots through immersive interfaces. In the context of human-robot…

Human-Computer Interaction · Computer Science 2025-04-23 Xian Wang , Luyao Shen , Lik-Hang Lee

The ability to automatically recognize a person's behavioral context can contribute to health monitoring, aging care and many other domains. Validating context recognition in-the-wild is crucial to promote practical applications that work…

Artificial Intelligence · Computer Science 2017-10-03 Yonatan Vaizman , Katherine Ellis , Gert Lanckriet

Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that…

Human-Computer Interaction · Computer Science 2024-02-19 Xingyao Yu , Benjamin Lee , Michael Sedlmair

A core component of completing tasks efficiently in computer-supported knowledge work is the ability for users to rapidly switch their focus (and interaction) across different applications using various shortcuts and gestures. This feature…

Human-Computer Interaction · Computer Science 2025-08-19 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Gerd Bruder , Joseph J. LaViola , Gregory F. Welch
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