Related papers: Improved Tradeoffs for Leader Election
We continue the study of selection and sorting of $n$ numbers under the adversarial comparator model, where comparisons can be adversarially tampered with if the arguments are sufficiently close. We derive a randomized sorting algorithm…
Many tasks executed in dynamic distributed systems, such as sensor networks or enterprise environments with bring-your-own-device policy, require central coordination by a leader node. In the past it has been proven that distributed leader…
We propose a protocol to solve Leader Election within weak communication models such as the beeping model or the stone-age model. Unlike most previous work, our algorithm operates on only six states, does not require unique identifiers, and…
We consider the standard population protocol model, where (a priori) indistinguishable and anonymous agents interact in pairs according to uniformly random scheduling. The self-stabilizing leader election problem requires the protocol to…
Ad-hoc radio networks and multiple access channels are classical and well-studied models of distributed systems, with a large body of literature on deterministic algorithms for fundamental communications primitives such as broadcasting and…
A team consisting of an unknown number of mobile agents, starting from different nodes of an unknown network, possibly at different times, have to meet at the same node. Agents are anonymous (identical), execute the same deterministic…
In this paper we present a framework for leader election in multi-hop radio networks which yield randomized leader election algorithms taking $O(\text{broadcasting time})$ in expectation, and another which yields algorithms taking fixed…
Censor-Hillel, Cohen, Gelles, and Sela (PODC 2022 & Distributed Computing 2023) studied fully-defective asynchronous networks, where communication channels may suffer an extreme form of alteration errors, rendering messages completely…
This paper provides three nearly-optimal algorithms for scheduling $t$ jobs in the $\mathsf{CLIQUE}$ model. First, we present a deterministic scheduling algorithm that runs in $O(\mathsf{GlobalCongestion} + \mathsf{dilation})$ rounds for…
We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to…
The population protocol model is a computational model for passive mobile agents. We address the leader election problem, which determines a unique leader on arbitrary communication graphs starting from any configuration. Unfortunately,…
Unlimited asynchronism is intolerable in real physically distributed computer systems. Such systems, synchronous or not, use clocks and timeouts. Therefore the magnitudes of elapsed absolute time in the system need to satisfy the axiom of…
We prove three new lower bounds for graph connectivity in the $1$-bit broadcast congested clique model, BCC$(1)$. First, in the KT-$0$ version of BCC$(1)$, in which nodes are aware of neighbors only through port numbers, we show an…
We study the on-line minimum weighted bipartite matching problem in arbitrary metric spaces. Here, $n$ not necessary disjoint points of a metric space $M$ are given, and are to be matched on-line with $n$ points of $M$ revealed one by one.…
Radio networks (RN) are distributed systems (\textit{ad hoc networks}) consisting in $n \ge 2$ radio stations. Assuming the number $n$ unknown, two distinct models of RN without collision detection (\textit{no-CD}) are addressed: the model…
In this paper, we study systems of distributed entities that can actively modify their communication network. This gives rise to distributed algorithms that apart from communication can also exploit network reconfiguration in order to carry…
In this work, we initiate the study of \emph{smoothed analysis} of population protocols. We consider a population protocol model where an adaptive adversary dictates the interactions between agents, but with probability $p$ every such…
We develop deterministic algorithms for the problems of consensus, gossiping and checkpointing with nodes prone to failing. Distributed systems are modeled as synchronous complete networks. Failures are represented either as crashes or…
A {\em leader election} algorithm is an elimination process that divides recursively into tow subgroups an initial group of n items, eliminates one subgroup and continues the procedure until a subgroup is of size 1. In this paper the biased…
This paper is devoted to deterministic consensus in synchronous dynamic networks with unidirectional links, which are under the control of an omniscient message adversary. Motivated by unpredictable node/system initialization times and…