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Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…

Human-Computer Interaction · Computer Science 2026-01-30 Yitong Zhu , Qianghong Dong , Guanxuan Jiang , Zhuowen Liang , Yuyang Wang

This paper proposes a new objective metric of exceptional motion in VR video contents for VR sickness assessment. In VR environment, VR sickness can be caused by several factors which are mismatched motion, field of view, motion parallax,…

Computer Vision and Pattern Recognition · Computer Science 2018-04-12 Hak Gu Kim , Wissam J. Baddar , Heoun-taek Lim , Hyunwook Jeong , Yong Man Ro

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

Human-Computer Interaction · Computer Science 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

Optical flow computation is essential in the early stages of the video processing pipeline. This paper focuses on a less explored problem in this area, the 360$^\circ$ optical flow estimation using deep neural networks to support…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Yiheng Li , Connelly Barnes , Kun Huang , Fang-Lue Zhang

Optical flow estimation has been a long-lasting and fundamental problem in the computer vision community. However, despite the advances of optical flow estimation in perspective videos, the 360$^\circ$ videos counterpart remains in its…

Computer Vision and Pattern Recognition · Computer Science 2023-01-30 Bin Duan , Keshav Bhandari , Gaowen Liu , Yan Yan

In this paper, we consider the task of unsupervised object discovery in videos. Previous works have shown promising results via processing optical flows to segment objects. However, taking flow as input brings about two drawbacks. First,…

Computer Vision and Pattern Recognition · Computer Science 2022-10-04 Shuangrui Ding , Weidi Xie , Yabo Chen , Rui Qian , Xiaopeng Zhang , Hongkai Xiong , Qi Tian

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Optical flow is a fundamental technique for motion estimation, widely applied in video stabilization, interpolation, and object tracking. Traditional optical flow estimation methods rely on restrictive assumptions like brightness constancy…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yu-Hsi Chen , Chin-Tien Wu

Visual-vestibular conflicts (VVCs) are a primary contributor to visually induced motion sickness (VIMS) in head-mounted displays (HMDs). However, virtual reality (VR) comfort studies often rely on exposing seated or standing users to…

Human-Computer Interaction · Computer Science 2025-08-08 Samuel J. Levulis , Kevin W. Rio , Pablo Ramon Soria , James Wilmott , Charlie S. Burlingham , Phillip Guan

Optical flow is a crucial component of the feature space for early visual processing of dynamic scenes especially in new applications such as self-driving vehicles, drones and autonomous robots. The dynamic vision sensors are well suited…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Himanshu Akolkar , SioHoi Ieng , Ryad Benosman

Mobile telepresence robots allow users to feel present and explore remote environments using technology. Traditionally, these systems are implemented using a camera onboard a mobile robot that can be controlled. Although high-immersion…

Robotics · Computer Science 2025-08-19 Eetu Laukka , Evan G. Center , Timo Ojala , Steven M. LaValle , Matti Pouke

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Event cameras capture changes of illumination in the observed scene rather than accumulating light to create images. Thus, they allow for applications under high-speed motion and complex lighting conditions, where traditional framebased…

Computer Vision and Pattern Recognition · Computer Science 2021-12-21 Vincent Brebion , Julien Moreau , Franck Davoine

Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called…

Human-Computer Interaction · Computer Science 2017-10-10 Pulkit Budhiraja , Mark Roman Miller , Abhishek K Modi , David Forsyth

In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at…

Human-Computer Interaction · Computer Science 2021-07-06 Ariel Caputo , Andrea Giachetti , Salwa Abkal , Chiara Marchesini , Massimo Zancanaro

Sport-related concussion (SRC) depends on sensory information from visual, vestibular, and somatosensory systems. At the same time, the current clinical administration of Vestibular/Ocular Motor Screening (VOMS) is subjective and deviates…

Image and Video Processing · Electrical Eng. & Systems 2022-10-18 Khondker Fariha Hossain , Sharif Amit Kamran , Prithul Sarker , Philip Pavilionis , Isayas Adhanom , Nicholas Murray , Alireza Tavakkoli

Event cameras such as DAVIS can simultaneously output high temporal resolution events and low frame-rate intensity images, which own great potential in capturing scene motion, such as optical flow estimation. Most of the existing optical…

Computer Vision and Pattern Recognition · Computer Science 2022-11-18 Zhexiong Wan , Yuchao Dai , Yuxin Mao

Optical flow is a classical task that is important to the vision community. Classical optical flow estimation uses two frames as input, whilst some recent methods consider multiple frames to explicitly model long-range information. The…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Qiaole Dong , Yanwei Fu

The problem of Motion Sickness (MS) among passengers significantly impacts the comfort and efficiency of In-Vehicle Infotainment Systems (IVIS) use. In this study, we innovatively designed SimPath, a visual design to effectively mitigate…

Human-Computer Interaction · Computer Science 2025-11-17 Jinghao Huang , Siqi Yao , Yu Zhang

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

Multimedia · Computer Science 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan
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