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Open-world 3D generation has recently attracted considerable attention. While many single-image-to-3D methods have yielded visually appealing outcomes, they often lack sufficient controllability and tend to produce hallucinated regions that…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Chao Xu , Ang Li , Linghao Chen , Yulin Liu , Ruoxi Shi , Hao Su , Minghua Liu

We present an end-to-end algorithm for training deep neural networks to grasp novel objects. Our algorithm builds all the essential components of a grasping system using a forward-backward automatic differentiation approach, including the…

Robotics · Computer Science 2020-07-16 Min Liu , Zherong Pan , Kai Xu , Kanishka Ganguly , Dinesh Manocha

Industrial CAD workflows require robust, generalizable 3D geometric representations supporting accuracy and explainability. We introduce Shape, a self-supervised foundation model converting surface meshes into dense per-token embeddings.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Bayangmbe Mounmo , Sam Chien , Mile Mitrovic

Recent advancements in learning-based methods have opened new avenues for exploring and interpreting art forms, such as shadow art, origami, and sketch art, through computational models. One notable visual art form is 3D Anamorphic Art in…

Graphics · Computer Science 2025-04-04 Soumyaratna Debnath , Ashish Tiwari , Kaustubh Sadekar , Shanmuganathan Raman

We present a novel approach to category-level 6D object pose and size estimation. To tackle intra-class shape variations, we learn canonical shape space (CASS), a unified representation for a large variety of instances of a certain object…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Dengsheng Chen , Jun Li , Zheng Wang , Kai Xu

Recently, a number of grasp detection methods have been proposed that can be used to localize robotic grasp configurations directly from sensor data without estimating object pose. The underlying idea is to treat grasp perception…

Robotics · Computer Science 2017-07-03 Andreas ten Pas , Marcus Gualtieri , Kate Saenko , Robert Platt

In this paper, we focus on recognizing 3D shapes from arbitrary views, i.e., arbitrary numbers and positions of viewpoints. It is a challenging and realistic setting for view-based 3D shape recognition. We propose a canonical view…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Xin Wei , Yifei Gong , Fudong Wang , Xing Sun , Jian Sun

Learning robotic grasps from visual observations is a promising yet challenging task. Recent research shows its great potential by preparing and learning from large-scale synthetic datasets. For the popular, 6 degree-of-freedom (6-DOF)…

Computer Vision and Pattern Recognition · Computer Science 2020-09-29 Chaozheng Wu , Jian Chen , Qiaoyu Cao , Jianchi Zhang , Yunxin Tai , Lin Sun , Kui Jia

We focus on the generalization ability of the 6-DoF grasp detection method in this paper. While learning-based grasp detection methods can predict grasp poses for unseen objects using the grasp distribution learned from the training set,…

Robotics · Computer Science 2024-04-03 Haoxiang Ma , Modi Shi , Boyang Gao , Di Huang

In this paper, we propose a pose grammar to tackle the problem of 3D human pose estimation. Our model directly takes 2D pose as input and learns a generalized 2D-3D mapping function. The proposed model consists of a base network which…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Haoshu Fang , Yuanlu Xu , Wenguan Wang , Xiaobai Liu , Song-Chun Zhu

Most robotic grasping systems rely on converting sensor data into explicit 3D point clouds, which is a computational step not found in biological intelligence. This paper explores a fundamentally different, neuro-inspired paradigm for 6-DoF…

Robotics · Computer Science 2026-03-23 Zhuoheng Gao , Jiyao Zhang , Zhiyong Xie , Hao Dong , Zhaofei Yu , Rongmei Chen , Guozhang Chen , Tiejun Huang

This paper proposes a new approach to detecting grasp points on novel objects presented in clutter. The input to our algorithm is a point cloud and the geometric parameters of the robot hand. The output is a set of hand configurations that…

Robotics · Computer Science 2015-04-30 Andreas ten Pas , Robert Platt

Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-13 Atharva Pandey , Vishal Yadav , Rajendra Nagar , Santanu Chaudhury

Grasping in cluttered scenes has always been a great challenge for robots, due to the requirement of the ability to well understand the scene and object information. Previous works usually assume that the geometry information of the objects…

Robotics · Computer Science 2021-09-28 Yiming Li , Tao Kong , Ruihang Chu , Yifeng Li , Peng Wang , Lei Li

Recent advances in deep learning have significantly transformed the field of 3D shape generation, enabling the synthesis of complex, diverse, and semantically meaningful 3D objects. This survey provides a comprehensive overview of the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Nicolas Caytuiro , Ivan Sipiran

A graph theoretic approach is proposed for object shape representation in a hierarchical compositional architecture called Compositional Hierarchy of Parts (CHOP). In the proposed approach, vocabulary learning is performed using a hybrid…

Computer Vision and Pattern Recognition · Computer Science 2015-01-26 Umit Rusen Aktas , Mete Ozay , Ales Leonardis , Jeremy L. Wyatt

A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major…

Computer Vision and Pattern Recognition · Computer Science 2022-03-02 Kaibing Yang , Renshu Gu , Maoyu Wang , Masahiro Toyoura , Gang Xu

This research proposes a novel adjustable algorithm for reconstructing 3D body shapes from front and side silhouettes. Most recent silhouette-based approaches use a deep neural network trained by silhouettes and key points to estimate the…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Aref Hemati , Azam Bastanfard

Dexterous grasping in cluttered environments presents substantial challenges due to the high degrees of freedom of dexterous hands, occlusion, and potential collisions arising from diverse object geometries and complex layouts. To address…

Robotics · Computer Science 2026-02-03 Jiyao Zhang , Zhiyuan Ma , Tianhao Wu , Zeyuan Chen , Hao Dong

Grasping is the process of picking up an object by applying forces and torques at a set of contacts. Recent advances in deep-learning methods have allowed rapid progress in robotic object grasping. In this systematic review, we surveyed the…